Features:

  • 167 walls assets (102 in v1.0)
  • Optimized approach [HISM]
  • Randomness breaking visible texture patterns
  • Easy swap materials
  • Easy customizable color, edge wear, textures scale, gradient image + other life hack parameters

Number of Unique Meshes: 172 (10 stone mesh elements + 162 technical meshes)

Collision: Yes, automatically generated and custom

Vertex Count: up to 1042 (2072 tris) per wall

LODs: Yes (4 levels)

Number of Materials and Material Instances: 1 Material and 11 Material Instances

Number of Textures: 15

Texture Resolutions: 4096×4096, 2048×2048, 32×32, 16×128

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Link, master material explained HERE (scroll down in doc)

特征:

  • 167walls资产(102in v1.0)
  • 优化方法[HISM]
  • 随机性打破可见纹理模式
  • 轻松交换材料
  • 易于定制的颜色,边缘磨损,纹理比例,梯度图像+其他生活黑客参数

唯一网格数:172(10个石材网格单元+162个技术网格)

碰撞:是的,自动生成和自定义

顶点数:每面墙最多1042(2072tris)

Lod:是(4级)

材质和材质实例数:1个材质和11个材质实例

纹理数量:15

纹理分辨率:4096×4096,2048×2048,32×32,16×128

支持的开发平台:

Windows:是的

Mac:是的

文件: 连结,大师资料讲解 这里 (在doc中向下滚动)










Over 150 stone walls optimized in HISM technique (Hierarchical Instanced Static Meshes). Very light, high quality assets.

HISM assets are extremely cheap in terms of polycount and disc size.

You can scale this walls up and down and the texture scale will be automatically adjusted. There is also some randomness added to break up visible patterns: two identical walls standing next to each other will look slightly different. Textures used here are tileable. You can easily change them, adjust colors, edge wear, gradient image and other parameters to create your own uniqe look of each asset.

Each wall is made from couple of elements in HISM technique and has one material slot for stone, so you can customize it on the fly.

All walls are children blueprint classes made from BP_StoneWall and BP_RubblePile.

Current version: 1.1

*** UPDATE 1.1 ***

  • added extra 67 assets (curved walls, rubble piles, chunks without pillars)
  • fixed some minor bugs (mostly incorrect stone positions)
  • added new master blueprint for rubble piles
  • master blueprints moved to StoneWallsOptimized/Blueprints

在HISM技术(分层实例化静态网格)中优化了150多块石墙。 非常轻,高质量的资产。

HISM资产在polycount和光盘尺寸方面非常便宜。

您可以向上和向下缩放此墙,纹理比例将自动调整。 还有一些随机性添加到打破可见的模式:两个相同的墙壁站在彼此旁边看起来略有不同。 这里使用的纹理是可倾斜的。 您可以轻松更改它们,调整颜色,边缘磨损,渐变图像和其他参数,以创建您自己的每个资产的uniqe外观。

每堵墙都是由HISM技术中的几个元素制成的,并且有一个用于石头的材料槽,因此您可以随时定制它。

所有墙壁都是由BP_StoneWall和BP_RubblePile制作的子蓝图类。

当前版本:1.1

***更新1.1 ***

  • 增加了额外的67个资产(弯曲的墙壁,瓦砾堆,没有柱子的大块)
  • 修正了一些小错误(主要是不正确的石头位置)
  • 添加新的碎石堆主蓝图
  • 主蓝图移动到石墙优化/蓝图
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