Features:

  • 6 Meshes
  • High quality and fidelity texture sets – most 2048 pixels +
  • Master material setup that control the majority of all props and models
  • Additional controls for roughness, albedo, normals and more
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Realistic Post Process and Look Up Table
  • Optimized for games but easily usable for arch viz!
  • Free of all legal issues as all branding and labels are custom made by our studio
  • Fully detailed models from all sides
  • Includes test dynamic lighting scene

Texture Sizes:

  • 2048 [17]
  • 1024 [1]
  • 512 [1]
  • 256 [1]
  • 128 [3]

Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: 58515 Tris for all assets combined (See documentation for individual polycounts)

LODs: Base LOD only

Number of Meshes: 6

Number of Materials and Material Instances: 9

Number of Textures: 23

Supported Development Platforms: Windows

Supported Target Build Platforms: Window/Mac/PS4/Xbox

Documentation and Credits:

https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3

特征:

  • 6目
  • 高品质和保真度纹理集-大多数2048像素+
  • 掌握控制大多数道具和模型的材料设置
  • 粗糙度、反照率、法线等其他控件
  • 通道填充粗糙度/金属度|环境光遮蔽
  • 现实的后期处理和查表
  • 优化的游戏,但容易使用的拱可视化!
  • 免费的所有法律问题,因为所有的品牌和标签是定制的我们的工作室
  • 来自四面八方的详细模型
  • 包括测试动态照明场景

纹理尺寸:

  • 2048 [17]
  • 1024 [1]
  • 512 [1]
  • 256 [1]
  • 128 [3]

缩放到史诗骨架:是的

碰撞:是的,根据资产的复杂性自动生成和每个多聚组合

顶点计数:58515Tris用于所有资产合并(请参阅单个polycounts的文档)

Lod:仅限基本LOD

网格数: 6

材质和材质实例数: 9

纹理数量: 23

支持的开发平台:窗户

支持的目标构建平台:Window/Mac/PS4/Xbox

文件及学分:

https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3










HERE, YOU CAN CHECK OUR NEW ASSET PLATFORM AND GRAB SOME FREE ENVIRONMENT PACKS

https://cosmos.leartesstudios.com/

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

NOTES:

Ultimate Level Art Tool:

Ultimate Level Art Tool (ULAT) allows you to create fast, custom modular buildings. Moreover, it offers a seamless and distinctive way to populate your scenes naturally. This Environment pack is compatible with the Ultimate Level Art Tool.

ULAT is the short name for Ultimate Level Art Tool; the Original Name of the Tool is A modular design development tool for mobile and web-based systems. ( Translated from project name in original language )

For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Here, you can join the Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.

ULAT Showcase Video Link | ULAT V1.20 Video Link | ULATTutorial/ Demonstration Video Link. 

INSTAGRAM | FACEBOOK | LINKEDIN | X | YOUTUBE | REDDIT

在这里,您可以查看我们的新资产平台并获取一些免费的环境包

https://cosmos.leartesstudios.com/

这个项目包含了在虚幻引擎中创建的所有资源、地图和材质的所有图片。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。

注意事项:

终极艺术工具:

终极艺术工具(ULAT) 允许您创建快速,自定义模块化建筑。 此外,它提供了一种无缝且独特的方式来自然填充场景。 这个环境包与终极级别的艺术工具兼容.

ULAT是Ultimate Level Art Tool的简称;该工具的原名是用于移动和基于web的系统的模块化设计开发工具。 (原语翻译自项目名称)

对于您的所有促销请求,技术支持需求,建议和退款请求,请 创建一张票.

在这里,你可以加入 Leartes Discord频道提供实时支持,折扣和自定义外包环境项目。

ULAT展示视频链接 | ULAT V1.20视频链接 | ULATTutorial/演示视频链接. 

INSTAGRAM | FACEBOOK | 领英 | X | YOUTUBE的 | REDDIT的

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