Materials:
· Sky material shader
· Volumetric Clouds shader
· Moon shader
· LensFlare shader
· Rain PP shader
Blueprints:
· 1 Blueprint
Models:
· 3 Meshes
Textures:
· 43 Sky HDR textures in 8192×2048 resolution
· 43 Sky HDR textures in 4096×1024 resolution( lite versions of 8k textures,enabled by default )
· 1 Moon texture 4096×4096
· 4 Stars textures (1 – 8192×4096, 3 – 2048×2048 resolution)
· 3 LensFlare textures 1024×1024
· 1 LensDirt texture for Post-Processing 2048×1024
· 4 Volumetric Clouds noise textures 1024×1024
Sounds:
· 4 Sound waves
Particles:
· 2
Maps:
· 1
Network Replicated: No
Projects powered by Realistic Dynamic Sky System :
Would you like to see your project linked here ? Mail me!
I am always happy to help and ready for requests. Remember that your positive rating and comments are motivating me to do the next update.
资料:
*天空材质着色器
*体积云着色器
*月亮着色器
*LensFlare着色器
*雨PP着色器
蓝图:
*1蓝图
模型:
·3目
纹理:
*8192×2048分辨率的43个天空HDR纹理
*43个4096×1024分辨率的天空HDR纹理(8k纹理的精简版,默认启用)
*1月亮纹理4096×4096
·4星纹理(1-8192×4096,3-2048×2048分辨率)
·3个透镜纹理1024×1024
·1LensDirt纹理用于后处理2048×1024
·4体积云噪声纹理1024×1024
声音:
·4声波
粒子:
· 2
地图:
· 1
网络复制: 非也。
现实动态天空系统驱动的项目 :
你想看到你的项目链接在这里吗? 寄给我!
我总是很乐意提供帮助,并准备好接受请求。 请记住,您的积极评价和评论正在激励我进行下一次更新。
Realistic Dynamic Sky System or RDS is a unique dynamic sky that is extremely realistic because it uses real sky textures, smoothly changing them day and night.In addition, there is the implementation of a fully dynamic weather(Rain and thunderstorms ),the wet surfaces,volumetric clouds,wind,changes in the density of the fog,Sun flare effect and support of Custom Lens Flare VFX .Designed and optimized specially for Virtual Reality and PC/Console games.
Custom Lens flare VFX – link
Features:
· Smooth HDR sky textures changing
· Dynamic Weather (Rain effect,thunderstorms,dynamic wind and fog)
· Full day/Night Cycle with editable length (in real minutes)
· Wet Surfaces simulation(Custom Material function,which can be easy added to any material)
· Moon phases
· Dynamic Stars layers
· Lens flare effect for sun
· Custom Lens Flare VFX compatibility
· Over 100 parameters to customize
· Volumetric clouds with dynamic density and coverage
· Can be used for Dynamic or static lighting
逼真的动态天空系统 或 RDS 是一个独特的动态天空,是非常现实的,因为它使用真实的天空纹理,平滑地改变他们一天和night.In 此外,还有一个完全动态的天气(雨和雷暴),潮湿的表面,体积云,风,雾密度的变化,太阳耀斑效果和支持自定义镜头耀斑特效。专为 虚拟现实和PC/控制台游戏。
自定义镜头耀斑特效 – 连结
特征:
*平滑HDR天空纹理变化
·动态天气(雨效应,雷暴,动态风和雾)
*完整的日/夜周期与可编辑的长度(在真实分钟)
*湿表面模拟(自定义材料功能,可轻松添加到任何材料中)
*月相
*动态星层
*太阳镜头耀斑效果
*自定义镜头光晕特效兼容性
*超过100个参数自定义
*具有动态密度和复盖范围的体积云
·可用于动态或静态照明
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