Features:
- Create sharp & soft reflections
- Create presentations for your products with studio lighting
- Some of the textures can be used for uniform illumination for environments & interiors
- Adds light reflections with complex shapes on models made of reflective materials
- Included map presets with lighting
Texture Resolutions:
- 64×64
- 256×16
- 512×512
- 1024×512
- 1024×768
- 1024×1024
- 2048×1024
- 4096×1024
- 4096×4096
Number of Textures:
- Total count: 868
- Cubemap: 861
- LUT: 6
- Lens Dirt Mask: 1
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Mobile: (Yes)
Important/Additional Notes:
- Size: 1022 МБ
- Car not included
- On car apply materials from “Automotive Materials” (Epic Games, Epic Content)
- Gun not included, used models from “Chamfer Zone Weapons”
- Not tested on UE5, because this engine version uses realtime reflections.
特征:
- 创建锐利和柔和的反射
- 使用工作室照明为您的产品创建演示文稿
- 一些纹理可用于环境和内部的均匀照明
- 在由反射材料制成的模型上添加具有复杂形状的光反射
- 包含带照明的地图预设
纹理分辨率:
- 64×64
- 256×16的
- 512×512的
- 1024×512的
- 1024×768的
- 1024×1024的
- 2048×1024的
- 4096×1024的
- 4096×4096的
纹理数量:
- 总数:868
- 图图:861
- LUT:6
- 镜头污垢面具:1
支持的开发平台:
- 视窗:(是)
- Mac:(是)
- 手机:(是)
重要/附加注意事项:
- 大小:1022MB
- 不包括车辆
- 在汽车上应用”汽车材料”(史诗游戏,史诗内容)的材料
- 不包括枪,使用模型从”倒角区武器”
- 未在UE5上进行测试,因为此引擎版本使用实时反射。
CATALOG DETAILS | VIDEO REVIEW | VIDEO TEST CUBEMAP
Support by mail: astorn91@mail.ru
Other additional content: Cinematic LUTs Kit | Cinematic LUTs Kit 2 | Dark LUTs Kit | Lens Dirt Mask Effects
Used for adding reflections on objects with reflective surface.
Cube maps are used as additional or replacement for the main reflection from the scene. Depending on the application in actors.
The package contains point light sources that imitate lamps of complex shape and light walls for uniform filling of the scene.
Some cubemaps can be used to uniformly illuminate environments and rooms, eliminating light artifacts on walls in the form of color differences from reflections from the scene.
There are many similar light sources in the pack, but at the same time they can affect the reflections and illumination of the environment and objects on the stage in different ways.
Textures can be applied to the following cubemap-enabled actors:
-
SkyLight (fill light, affects the whole scene)
-
SphereReflectionCapture, BoxReflectionCapture (replaces reflections in the actor radius)
-
PostProcessVolume or Camera actor supporting cubemaps (add layer reflections in the volume zone or camera view)
-
ExponentialHeightFog (InscatteringFog, sets specified fog color or gradient)
-
Static Mesh viewer (in preview scene settings)
-
etc
Technical Details
Features:
-
Create sharp & soft reflections
-
Create presentations for your products with studio lighting
-
Some of the textures can be used for uniform illumination for environments & interiors
-
Adds light reflections with complex shapes on models made of reflective materials
-
Included map presets with lighting
Texture Resolutions:
-
64×64
-
256×16
-
512×512
-
1024×512
-
1024×768
-
1024×1024
-
2048×1024
-
4096×1024
-
4096×4096
Number of Textures:
-
Total count: 868
-
Cubemap: 861
-
LUT: 6
-
Lens Dirt Mask: 1
Supported Development Platforms:
-
Windows: (Yes)
-
Mac: (Yes)
-
Mobile: (Yes)
Important/Additional Notes:
-
Size: 1022 МБ
-
Car not included
-
On car apply materials from “Automotive Materials” (Epic Games, Epic Content)
-
Gun not included, used models from “Chamfer Zone Weapons”
-
Not tested on UE5, because this engine version uses realtime reflections.
邮件支持: astorn91@mail.ru
其他附加内容: 电影LUTs套件 | 电影LUTs套件2 | 暗色LUTs套件 | 镜头污垢遮罩效果
用于在对象上添加反射 反射性的 表面。
立方体贴图用作来自场景的主反射的附加或替换。 取决于actor中的应用。
该包装包含点光源,模仿复杂形状的灯和光壁,以均匀填充场景。
一些立方体贴图可用于均匀地照亮环境和房间,以与场景反射的颜色差异的形式消除墙壁上的光伪像。
包装中有许多类似的光源,但它们会以不同的方式影响舞台上环境和物体的反射和照明。
纹理可以应用于以下启用立方体贴图的actor:
-
天窗(补光,影响整个场景)
-
SphereReflectionCapture,BoxReflectionCapture(替换actor半径中的反射)
-
支持立方体贴图的PostProcessVolume或Camera actor(在体积区域或相机视图中添加图层反射)
-
ExponentialHeightFog(InscatteringFog,设置指定的雾色或渐变)
-
静态网格体查看器(在预览场景设置中)
-
等
技术细节
特征:
-
创建锐利和柔和的反射
-
使用工作室照明为您的产品创建演示文稿
-
一些纹理可用于环境和内部的均匀照明
-
在由反射材料制成的模型上添加具有复杂形状的光反射
-
包含带照明的地图预设
纹理分辨率:
-
64×64
-
256×16的
-
512×512的
-
1024×512的
-
1024×768的
-
1024×1024的
-
2048×1024的
-
4096×1024的
-
4096×4096的
纹理数量:
-
总数:868
-
图图:861
-
LUT:6
-
镜头污垢面具:1
支持的开发平台:
-
视窗:(是)
-
Mac:(是)
-
手机:(是)
重要/附加注意事项:
-
大小:1022MB
-
不包括汽车
-
在汽车上应用”汽车材料”(史诗游戏,史诗内容)的材料
-
枪不包括,使用模型从”倒角区武器”
-
未在UE5上进行测试,因为此引擎版本使用实时反射。
评论(0)