Features:
- Confetti Niagara effect spawns if a balloon pops when damaged
- Pop sound effect plays if a balloon pops when damaged
- Switch from using Air or Helium
- Coiled string can be adjusted in the material (String is using the built in Cable Plugin)
Number of Blueprints: 3
Number of Materials: 15
Number of Meshes: 5
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: Demo map has an example of how you can pop the balloons in the level blueprint
特征:
- 五彩纸屑尼亚加拉效果产卵,如果气球损坏时弹出
- 当气球损坏时弹出时,会播放流行音乐效果
- 从使用空气或氦气切换
- 盘绕的字符串可以在材料中调整(字符串使用内置的电缆插件)
蓝图数目:3
材料数量:15
目数:5
网络复制:没有
支持的开发平台:
Windows:是的
Mac:是的
重要/附加说明:演示地图有一个示例,说明如何在关卡蓝图中弹出气球
Video Link
Notice! – String visuals are now fixed in UE5.1
Update 1 – Improved physics interactions
Disclaimer: There is an Engine bug in 5.0 which causes the string (Cable) to have rendering issues when spawned via Blueprint, this should be fixed in 5.1. https://issues.unrealengine.com/issue/UE-149249
All blueprints give you control over:
-
Speed
-
Whether the balloons use Helium or not
-
Which materials can be used
-
Which meshes can be used
-
if string is attached
-
Amount of balloons spawned
Single Balloon:
Allows you to place a balloon in the level at a specific location, this blueprint is the core balloon used in the other blueprints.
Tethered Balloons:
Balloons spawn tethered to an Anchor point, they will remain attached and will move with the anchor. Simulates when a bunch of balloons are tied to the same object.
Loose Balloons:
Can choose a spawn location and change the size of the spawn box, balloons will spawn in a random location within and will not be tethered. Simulates when you want hundreds of balloons to cover an area and fly up slowly into the sky.
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视频链接
注意! -字符串视觉效果现在已在UE5.1中修复
更新1 -改进的物理相互作用
免责声明: 在5.0中有一个引擎错误,导致字符串(电缆)在通过蓝图生成时出现渲染问题,这应该在5.1中修复。 https://issues.unrealengine.com/issue/UE-149249
所有的蓝图都能让你控制:
-
速度
-
气球是否使用氦气
-
哪些材料可以使用
-
可以使用哪些网格
-
如果附加了字符串
-
产生的气球数量
单气球:
允许您在关卡中的特定位置放置气球,此蓝图是其他蓝图中使用的核心气球。
系绳气球:
气球产卵拴在一个锚点,他们将保持连接,并将与锚移动。 模拟当一堆气球绑在同一个物体上时.
松散的气球:
可以选择一个产卵位置和改变产卵箱的大小,气球将在一个随机的位置内产卵,不会被束缚。 模拟当你想要数百个气球复盖一个区域并慢慢飞向天空。
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