Features:

  • Finely tuned brightness value in 32 bit
  • Different kinds of textures for different scenarios
  • Several Niagara systems and blueprints to clearly show the effects

Number of Textures: 42

特征:

  • 32位微调亮度值
  • 不同场景的不同纹理
  • 几个尼亚加拉系统和蓝图清楚地显示效果

纹理数量:42










Different light sources, lenses, and environmental conditions produce different forms of flares, which can significantly increase the visual impact of the picture, and sometimes bring a specific atmosphere.

This package provides some common lens flare shapes and some creative patterns to make your light source look more realistic or interesting. You can apply them to all kinds of emissive lights, like stars, sun, moon, streetlights, car lights, particles, lasers, etc…

Quick guide and walkthrough video : https://www.youtube.com/watch?v=Mk8PGFB84C4

There are 42 HDR 32bit 2048×2048 textures in total, include:

  • 22 base pattern
  • 14 complex pattern
  • 6 special pattern

Usage Tips:

  • Just change your Post Process Volume’s bloom method to “convolution” and set “Convolution Kernel” to one of these kernel textures.
  • Adjust scale and boost parameters to the look you want. 
  • UE5 has an additional parameter called “Convolution Scatter Dispersion”, it allows you adjust bloom intensity more dynamically.
  • Distant lights may not work very well when your project is using TAA, you can change “Anti-Aliasing method” to “FXAA” in project settings. 
  • Check out the overview and demo map to see the thumbnails and results.

不同的光源、镜头和环境条件产生不同形式的耀斑,可以显着增加画面的视觉冲击力,有时还会带来特定的氛围。

这个包提供了一些常见的镜头耀斑形状和一些创造性的模式,使您的光源看起来更真实或有趣。 您可以将它们应用于各种自发光灯,如星星,太阳,月亮,路灯,汽车灯,粒子,激光等。..

快速指南和演练视频 : https://www.youtube.com/watch?v=Mk8PGFB84C4

总共有42个HDR32bit2048x2048纹理,包括:

  • 22基纹
  • 14复杂图案
  • 6特殊图案

使用提示:

  • 只需将您的Post Process Volume的bloom方法更改为”卷积”,并将”卷积内核”设置为这些内核纹理之一。
  • 将缩放和增强参数调整为您想要的外观。 
  • UE5有一个名为”卷积散射色散”的附加参数,它允许您更动态地调整布隆强度。
  • 当你的项目使用TAA时,你可以在项目设置中将”抗锯齿方法”更改为”FXAA”。 
  • 查看概述和演示地图以查看缩略图和结果。
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