Features:
- 10 Unique Blink and Dash (mesh-based) effects (6 Dash and 4 Blink effects).
- Dash effects use Meshes for the trails/curves, not the Niagara ribbon. It will not follow the character while moving. The set distance for the dash is 1000 unreal units.
- Made by using Niagara
- The asset contains the Blueprint macro example of "blinking/dashing" with camera FOV changing. (The macros are using for the demonstration and may not fully suit your needs)
Type of Emitters: CPU | GPU | Mesh Emitters
Number of Unique Effects: 10
LODs: No
Number of Materials: 59
Number of Textures: 58
Number of Unique Meshes: 11
Texture Resolutions: 512×512-2048×2048
Supported Development Platforms: PC | Mobile | Consoles
Windows: Yes
Documentation: No
Additional Notes:
- All emitters are in the Local space.
- The Character, Animation, and Floor material from the Demonstration scene are not included.
- Please make sure that you have the Niagara plugin enabled.
特征:
- 10种独特的闪烁和破折号(基于网格)效果 (6破折号和4眨眼效果)。
- 破折号效果使用网格的轨迹/曲线, 不是 尼亚加拉丝带。 它不会在移动时跟随角色。 破折号的设定距离为 1000个虚幻单元.
- 使用 尼亚加拉
- 该资源包含蓝图宏示例”闪烁/闪烁”,摄像机视场发生变化。 (宏用于演示,可能不完全满足您的需要)
发射器类型:CPU/GPU/网格发射器
独特效果数量:10
Lod:不
材料数量:59
纹理数量:58
唯一网格数:11
纹理分辨率:512×512-2048×2048
支持的开发平台:PC/移动/控制台
Windows:是的
文件:否
其他注意事项:
- 所有发射器都在本地空间中。
- 不包括演示场景中的角色、动画和地板材料.
- 请确保已启用Niagara插件。
Blink and Dash (mesh-based) effects in Niagara
SHOWCASE Video without Character and Animation
The asset contains the Blueprint macro example of “blinking/dashing” with camera FOV changing. (The macros is using for the demonstration and may not fully suit your needs)
Please don’t hesitate to contact me by email if you have any questions or suggestions.
眨眼和冲刺(基于网格的)尼亚加拉的影响
该资源包含蓝图宏示例”闪烁/闪烁”,摄像机视场发生变化。 (宏用于演示,可能不能完全满足您的需要)
如果您有任何问题或建议,请不要犹豫通过电子邮件与我联系。
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