Features:
- Clean easy to follow blueprints
- Channel packed RGB Texture (Metalness|Roughness)
- Clean and optimized UV maps suitable for games
Texture Sizes: 4096×4096 (15)
Scaled to Epic Skeleton: Yes
Collision: Yes, some custom and some auto generated.
Vertex Count: Each pole ranges from 4,000 —> 6,500 triangles.
LODs: 4 LODs for each pole.
Number of Meshes: 87
Number of Materials and Material Instances: 6
Number of Textures: 15
Supported Development Platforms: PC
Supported Target Build Platforms: PC
特征:
- 清洁容易遵循蓝图
- 通道填充RGB纹理(金属度/粗糙度)
- 清洁和优化的UV地图适合游戏
纹理尺寸:4096×4096(15)
缩放到史诗骨架:是的
碰撞:是的,一些自定义和一些自动生成。
顶点计数:每个极点范围从4,000—>6,500个三角形。
Lod: 每根杆有4个Lod。
网格数: 87
材质和材质实例数: 6
纹理数量: 15
支持的开发平台:PC
支持的目标构建平台:PC
This is a set of 7 unique power / utility poles. The poles are blueprints and can be linked to one another and the wires get dynamically created in the editor. You can even adjust the amount of slack in the wires ( causing them to drop closer to the ground ).
Creating power lines is simple and easy. This video shows you how it’s done.
I also included all the meshes pieces that make up each of the poles, which will allow you to make your own unique looking pole.
All models are highly detailed using PBR Materials made in Substance Painter.
The amount of detail in each mesh is suitable for 1st person games, and the polygon counts are optimized and suitable for games.
这是一套7个独特的电源/电线杆。 极点是蓝图,可以相互链接,导线在编辑器中动态创建。 您甚至可以调整电线的松弛量(导致它们更接近地面)。
创建电源线既简单又容易。 这个视频向你展示了它是如何完成的。
我还包括了构成每个杆的所有网格件,这将允许您制作自己独特的杆。
所有的模型都是高度详细的使用PBR材料在物质画家.
每个网格中的细节量适用于第一人称游戏,多边形计数经过优化,适用于游戏。
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