Texture Sizes: 4096×4096, 2048×2048, 1024×1024, 512×512, 256×256
Scaled to Epic Skeleton: Yes
Collision:
- M4A1 base – Yes, custom
- M4A1 parts – No
- Bullet – No
- 5.56×45 Shell- No
- Player (Mannequin Arms) – Yes, custom
- Objects on Demo level – Yes, custom
Vertex Count:
- M4A1 (base)- 17376
- 10.3 inch barrel – 801
- 14.5 inch barrel – 901
- Rear sight A2 – 2780
- Rear sight carry handle – 3414
- Clip (Stanag)- 1379
- Stock – 3300
- Bullet – 12
- 5.56×45 Shell – 303
- Player (Mannequin Arms) – 11448
- Objects on Demo level – from 4 to 9749
Number of Meshes:
- 22 for objects on Demo level
- 1 for player (Mannequin Arms)
- 8 for M4A1
- 1 for 5.56×45 Shell
- 1 for bullet
Number of Materials and Material Instances:
- 1 for M4A1 and barrels
- 1 for Clip (Stanag)
- 1 for Stock
- 1 for Rear sight A2
- 1 for Rear sight carry handle
- 4 for effects
- 1 for 5.56×45 Shell
- 1 for bullet
- 5 for player (Mannequin Arms)
- 21 for objects on Demo level
Number of Textures:
- 3 for M4A1 and barrels
- 3 for 5.56×45 Shell
- 3 for Clip (Stanag)
- 3 for Stock
- 3 for Rear sight A2
- 3 for Rear sight carry handle
- 4 for effects
- 9 for objects on Demo level
- 2 for player (Mannequin Arms)
Number of Audio Waves: 19
Number of Audio Cues: 2
纹理尺寸:4096×4096,2048×2048,1024×1024,512×512,256×256
缩放到史诗骨架:是的
碰撞:
- M4A1底座-是的,定制
- M4A1零件-无
- 子弹-不
- 5.56×45外壳-无
- 玩家(人体模型武器)-是的,自定义
- 演示级别的对象-是的,自定义
顶点计数:
- M4A1(底座)-17376
- 10.3英寸枪管-801
- 14.5英寸枪管-901
- 后视器A2-2780
- 后视提手-3414
- 剪辑(Stanag)-1379
- 库存-3300
- 子弹-12
- 5.56×45外壳-303
- 玩家(人体模型武器)-11448
- 演示级别的对象-从4到9749
网格数:
- 22对于演示级别的对象
- 1名球员(人体模型武器)
- 8对于M4A1
- 1为5.56×45外壳
- 1用于子弹
材质和材质实例数:
- 1用于M4A1和桶
- 1用于剪辑(Stanag)
- 1份存货
- 1用于后视A2
- 1用于后视提手
- 4对于效果
- 1为5.56×45外壳
- 1用于子弹
- 5对于玩家(人体模型武器)
- 21对于演示级别的对象
纹理数量:
- 3为M4A1和桶
- 3为5.56×45外壳
- 3用于剪辑(Stanag)
- 3份存货
- 3用于后视A2
- 3用于后视提手
- 4对于效果
- 9对于演示级别的对象
- 2名球员(人体模型武器)
音频波数: 19
音频提示数: 2
M4A1 with modules – 10.3 (260mm) and 14.5 (370mm) barrels, rear sight A2 and carry handle. Ready to use in FPS projects. M4A1 can be used with any set of arms, but I included animations using the default UE4 FPS arms, rigged to the Epic Skeleton for easy compatibility.
V1 (4.20)
V2 (4.21 – 4.22)
IMPORTANT: All pictures and information in descriptions about latest version.
18 character animations for FPS and TPS:
- 5 shoots
- Reload
- Reload, when clip is empty
- Switch fire mode auto/single
- Equip/Unequip
- Walk animation
- Sprint animation
- Idle animation
- Idle animation to AIM.
- Jump idle
- Jump end
- Blocking idle
8 weapon animations:
- Equip
- Fire
- Switch fire mode auto/single
- Reload
- Reload, when clip is empty
- Idle
- Empty idle
19 sounds:
- Close shots
- Details to close shots
- Reloading
- Reloading
- Switch fire mode.
- Echo to close shots (small to auto fire and long to one shot)
—
3 animations from standard UE4 TPS Project:
- idle animation
- run animation
- walk animation
All of them included for demonstration like as you can blend animations from this pack and your animations.
带模块的M4A1-10.3(260mm)和14.5(370mm)枪管,后视器A2和提手。 准备在FPS项目中使用。 M4A1可以与任何一组武器一起使用,但我包含了使用默认UE4FPS武器的动画,这些武器被装配到史诗骨架上以便于兼容。
V1(4.20)
V2(4.21-4.22)
示范短片 V1.
示范短片 V2.
重要提示:所有图片和信息的描述有关最新版本.
FPS和TPS的18个角色动画:
- 5次射击
- 重新装填
- 重新加载,当clip为空时
- 切换火灾模式自动/单
- 装备/装备
- 步行动画
- 冲刺动画
- 空闲动画
- 空闲动画瞄准。
- 闲跳
- 跳转结束
- 阻塞空闲
8武器动画:
- 装备
- 着火了!
- 切换火灾模式自动/单
- 重新装填
- 重新加载,当clip为空时
- 闲置
- 空閒
19声音:
- 近距离拍摄
- 关闭镜头的细节
- 重新装填
- 重新装填
- 切换火灾模式。
- 回声关闭镜头(小到自动射击和长到一个镜头)
—
来自标准UE4TPS项目的3个动画:
- 空闲动画
- 运行动画
- 步行动画
所有这些都包括演示,如您可以混合动画从这个包和您的动画。
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