Number of Blueprints: 1
Number of Materials: 1
Number of Material Instances: 3
蓝图数目: 1
材料数量: 1
材质实例数: 3





***Note: The SHADERSOURCE River Buoyancy Tool is no longer in development support and its final engine version is 4.27. This tool is sold as is and is untested in UE5.0+.***
The SHADERSOURCE River Buoyancy Tool is spline-based with vast Material Instance properties. The asset includes object detection and distortion, showing water flowing around objects and up against them. There is also flow buoyancy for physical objects to float and flow down rivers at a given speed.
Other related SHADERSOURCE assets:
See all SHADERSOURCE products here.
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***NOTE: Enable “Generate Mesh Distance Fields” under Lighting within your Project Settings -> Render Settings. Otherwise the water shader will not display correctly.***
Key Features:
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Spline-based river drawing
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Object detection and distortion
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Flow buoyancy for physical objects
***注意:SHADERSOURCE River Buoyancy工具不再提供开发支持,其最终引擎版本为4.27。 此工具按原样出售,在UE5.0+中未经测试。***
SHADERSOURCE河流浮力工具基于样条,具有大量材质实例属性。 该资产包括对象检测和失真,显示水在对象周围流动并与对象相对。 物理物体以给定的速度漂浮并流下河流也有流动浮力。
其他相关SHADERSOURCE资源:
查看所有SHADERSOURCE产品 这里.
在社交上关注SHADERSOURCE: YouTube的 | 隆隆隆隆 | Instagram | 推特 | 领英 | 艺术站
***注意:在项目设置->渲染设置中启用”生成网格距离字段”。 否则水着色器将无法正确显示。***
主要特点:
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基于样条的河流绘制
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目标检测和失真
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物理物体的流动浮力

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