🎨Visuals & Art:
- High Quality Models
- Low Poly Models
- Detachable Meshes
- Replaceable coating
- Removable logo
- Optimized
Number of Unique Meshes: 16
Number of Materials and Material Instances: 37
Number of Textures: 62
Texture Resolutions: (4096X4096) Upgradeable
Texture Maps: Basecolor, OcclusionRoughnessMetallics and Normal
Collision: (Yes automatically generated)
🔗Resources
🛠️Vertex Count:
Gun
- AG weapon :5.760
Accessory
- SM_Supressor : 224
- SM_Compersator: 1.188
- SM_Rearwiew : 566
- SM_Bullet_Mag : 1.859
- SM_Bullet_Cassing : 384
- SM_AG_Scope:1.274
- SM_Au_Scope:1.280
- SM_Belt:2.528
- SM_a600 :1.858
- SM_Vertical : 1.002
Custom pattern request : ab3dxwork@gmail.com
▪视觉与艺术:
- 高品质机型
- 低聚模型
- 可拆卸网格
- 可更换涂层
- 可拆卸标志
- 优化
唯一网格数: 16
材质和材质实例数: 37
纹理数量: 62
纹理分辨率:(4096X4096)可升级
纹理贴图:基色、咬合、金属和正常
碰撞: (是自动生成)
🔗资源
️️顶点计数:
枪
- AG武器:5.760
附件
- SM_Supressor:224
- SM_Compersator:1.188
- SM_Rearwiew:566
- SM_Bullet_Mag:1.859
- SM_Bullet_Cassing:384
- SM_AG_Scope:1.274
- SM_Au_Scope:1.280
- SM_Belt:2.528
- SM_a600:1.858
- SM_Vertical:1.002
自定义模式请求 :ab3dxwork@gmail.com
🚹 Skeletal System : Fully compatible with Ue4 and Ue5
Animation :
- Character arm animations
- Ads and Hip animations
- Fire & Fire Automatic
- Reload
- Reload From Dry
- Chamber round
📺Videos
🕹️Character Animations
Includes skeletal structure and animation. Compatible with FPS and TPS character arm animations
🔴Note : In TPS animations only arm movements are available, foot, torso and head movements are not available. Arm animations are designed to move in harmony with the integrity of the character.
📚Overview
All objects in the pack are fully UV matched with the corresponding textures.
Elements which require animation have been detached, and named
Optimized for game engines.
Model unwrapped manually to make most efficient use of the UV space.
Model scaled to fit actual version existing models.
🚹 骨骼系统 :完全兼容 Ue4 和 Ue5
动画制作 :
- 角色手臂动画
- 广告和臀部动画
- 消防及消防自动
- 重新装填
- 从干燥重新装填
- 圆室/圆室
📺视频
▪️角色动画
包括骨骼结构和动画。 兼容FPS和TPS角色手臂动画
🔴注 :在TPS动画中,只有手臂运动可用,脚,躯干和头部运动不可用。 Arm动画旨在与角色的完整性和谐地移动。
📚概述
包中的所有对象都与相应的纹理完全UV匹配。
需要动画的元素已被分离,并命名
针对游戏引擎进行了优化。
模型手动展开,以最有效地利用紫外线空间.
模型缩放以适应实际版本现有模型.
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