Features:

  • 16x Unique Meshes (Static & Skeletal);
  • 2x Master Materials, 5x Material Instances; 
  • 16x (4k) Textures (Diffuse, Normal, ORM, Emissive);

Collision: capsule simplified;

Vertex Count: LOD_0 (1500-4800); LOD_3 (200-800);

LODs: 4;

Documentation: No

Important: there are no textures for gem, only simple emissive color material for DEMO;

特征:

  • 16x独特网格(静态和骨架);
  • 2x主材质,5x材质实例; 
  • 16x(4k)纹理(漫反射、法线、ORM、自发光);

碰撞:胶囊简化;

顶点数:LOD_0(1500-4800);LOD_3(200-800);

Lod:4;

文件:否

重要事项: gem没有纹理,只有简单的自发光颜色材质用于演示;











| OTHER ROG ASSETS | ROADMAP |

“ROG magical two-handed staffs” is our attempt to create as much as possible realistic, low fantasy magical staffs for our project in development – Reign of Guilds. This is our view of the dark magical Middle Ages in a realistic style.

Without going into the details of our concept, we can conditionally divide the staffs into 4 groups (in screenshots order):

  1. 4x Archmage’s staff;
  2. 4x Magic of nature;
  3. 4x Magic of darkness;
  4. 4x Magic of fire;

Every staff has a gem with separated material slot, so you can easily customize it with different magical/emissive materials of fire/ice/electric/water etc.

But there are no included textures for gem, only simple Emissive color material for DEMO.

| 其他ROG资产 | 路线图 |

“罗格魔法双手法杖” 我们是否试图为我们正在开发的项目创造尽可能多的现实,低幻想的魔法工作人员 – 行会统治. 这是我们对黑暗魔法中世纪的现实风格的看法。

在不深入我们概念的细节的情况下,我们可以有条件地将工作人员分成4组(按屏幕截图顺序):

  1. 4x大法师之杖;
  2. 4x大自然的魔力;
  3. 4x黑暗魔法;
  4. 4x火之魔法;

每个工作人员都有一个宝石与分离的材料槽,所以你可以很容易地定制不同的魔法/发射材料的火/冰/电/水等。

但是gem没有包含纹理,只有简单的自发光颜色材质用于演示。

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