Texture Sizes: 4096×4096, 2048×2048, 1024v1024, 512×512, 256×256,
Scaled to Epic skeleton: Yes.
Collision: Yes (Automatically generated).
Physics Asset: Yes (placed manually for realistic collision results).
Triangle/Vertex Count: 215 Triangles – 170,000 Triangles.
LODs: Yes ( 2-4 LODs per Skeletal and Static mesh).
Number of Blueprints: 20 Blueprints Classes.
Number of Animation Sequences: 16 Animation Sequence
Number of Animation Blueprints: 3 Animation Blueprints.
Number of Control Rigs: 3 Control Rigs
Number of Static Meshes: 4 Static Meshes.
Number of Skeletal Meshes: 12 Skeletal Meshes.
Number of Master Materials: 10 Master Materials.
Number of Material Instances: 23 Material Instances.
Number of Textures: 156 Textures.
Number of Sound Cues & Sound Waves: 9 Sound Cues & 9 Sound Waves.
Particle Systems: 7 particle systems [ All Niagara particle systems].
Plugin Dependency: Control Rig [ UE4.27 – UE5.0 ]
Supported Development Platforms: Windows.
Supported Target Build Platforms: PC, Consoles.
纹理尺寸: 4096×4096,2048×2048,1024v1024,512×512,256×256,
缩放到史诗骨架: 是的.
碰撞: 是(自动生成)。
物理资产: 是(手动放置以获得逼真的碰撞结果)。
三角形/顶点计数: 215个三角形-170,000个三角形。
Lod: 是的(每个骨架和静态网格体2-4个Lod)。
蓝图数目: 20个蓝图类。
动画序列数: 16动画序列
动画蓝图数量: 3个动画蓝图。
控制钻机数量: 3台控制钻机
静态网格数: 4静态网格。
骨架网格体的数量: 12骨架网格。
主材料数量: 10主材料。
材质实例数: 23材料实例。
纹理数量: 156纹理。
声音提示和声波的数量: 9个声音线索和9个声波。
粒子系统: 7粒子系统[所有Niagara粒子系统]。
插件依赖: 控制钻机[UE4.27-UE5.0]
支持的开发平台: 窗户。
支持的目标构建平台: PC,控制台。
A set of over 3 high-quality Sci-fi Weapons and Ammo Kit for your next Next-Gen shooter games – Machine Gun, Plasma Rifle/cannon, Energy Rifle, Ammo Kit, Including Animations, Control Rigs, SFX & VFX.
For other Designs Check out
* Please, all screenshots were taken from the Unreal Engine 4 and 5 editors’ viewport *
* Please, for UE4.27 – UE5.0 you need to activate the control rig plugin in the plugin window for the weapons control rig to work, but from UE5.1 – UE5.2 control Rig Plugin is activated by default*
Main Preview Video:- https://youtu.be/YELtHrUYFVk
Documentation: https://docs.google.com/document/d/1GynXl9w-vobKhY561YTM93pcvV4iKaA6BNjS1dJZH-8/edit?usp=sharing
Main Features:
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Skeletal Meshes contain animated parts, LODs, Custom placed Physics Assets, and Customizable Material Instances.
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Control Rigs are included for each weapon so you are able to create your own custom animations in the UE editor.
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Static Meshes also contain LODs, Collision Mesh, and Customizable Material Instances.
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Simple Weapon Blueprint Classes which implement Camera Shake, Weapon SFX, VFX (MuzzleFlash, Bullet Shell Ejection, 3 Blueprint classes have been provided for the Plasma Rifle/Cannon, Energy Rifle, and Machine Gun ).
Technical Information
Texture Sizes: 4096×4096, 2048×2048, 1024v1024, 512×512, 256×256,
Scaled to Epic skeleton: Yes.
Collision: Yes (Automatically generated).
Physics Asset: Yes (placed manually for realistic collision results).
Triangle/Vertex Count: 215 Triangles – 170,000 Triangles.
LODs: Yes ( 2-4 LODs per Skeletal and Static mesh).
Number of Blueprints: 20 Blueprints Classes.
Number of Animation Sequences: 16 Animation Sequence
Number of Animation Blueprints: 3 Animation Blueprints.
Number of Control Rigs: 3 Control Rigs
Number of Static Meshes: 4 Static Meshes.
Number of Skeletal Meshes: 12 Skeletal Meshes.
Number of Master Materials: 10 Master Materials.
Number of Material Instances: 23 Material Instances.
Number of Textures: 156 Textures.
Number of Sound Cues & Sound Waves: 9 Sound Cues & 9 Sound Waves.
Particle Systems: 7 particle systems [ All Niagara particle systems].
Plugin Dependency: Control Rig [ UE4.27 – UE5.0 ]
Supported Development Platforms: Windows.
Supported Target Build Platforms: PC, Consoles.
一套超过3高品质的科幻武器和弹药套件为您的下一个世代射击游戏-机枪,等离子步枪/大炮,能量步枪,弹药套件,包括动画,控制钻机,SFX和VFX。
其他设计请查看
*请,所有屏幕截图都是从虚幻引擎4和5编辑器的视口中截取的 *
*请,对于UE4.27-UE5.0,您需要在插件窗口中激活control rig插件,以便武器control rig工作,但从UE5.1-UE5.2control Rig插件默认激活*
主预览视频:- https://youtu.be/YELtHrUYFVk
文件: https://docs.google.com/document/d/1GynXl9w-vobKhY561YTM93pcvV4iKaA6BNjS1dJZH-8/edit?usp=sharing
主要特点:
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骨架网格体包含动画部件、Lod、自定义放置的物理资源和可自定义的材质实例。
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控制钻机 每个武器都包含在内,因此您可以在UE编辑器中创建自己的自定义动画。
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静态网格体还包含Lod、碰撞网格体和可自定义的材质实例。
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实现相机抖动、武器SFX、特效(MuzzleFlash、弹壳弹射、等离子步枪/大炮、能量步枪和机枪的3个蓝图类)的简单武器蓝图类。
技术资料
纹理尺寸: 4096×4096,2048×2048,1024v1024,512×512,256×256,
缩放到史诗骨架: 是的.
碰撞: 是(自动生成)。
物理资产: 是(手动放置以获得逼真的碰撞结果)。
三角形/顶点计数: 215个三角形-170,000个三角形。
Lod: 是的(每个骨架和静态网格体2-4个Lod)。
蓝图数目: 20个蓝图类。
动画序列数: 16动画序列
动画蓝图数量: 3个动画蓝图。
控制钻机数量: 3台控制钻机
静态网格数: 4静态网格。
骨架网格体的数量: 12骨架网格。
主材料数量: 10主材料。
材质实例数: 23材料实例。
纹理数量: 156纹理。
声音提示和声波的数量: 9个声音线索和9个声波。
粒子系统: 7粒子系统[所有Niagara粒子系统]。
插件依赖: 控制钻机[UE4.27-UE5.0]
支持的开发平台: 窗户。
支持的目标构建平台: PC,控制台。
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