This is a pack of eight weapons imbued with the power of ice. The weapons are as follows, bow and arrow, ninjato, sai, claw gauntlet, scythe, sword, cleaver, and spiked shield. Each weapon has a blueprint with mist effects.
这是一包充满了冰之力的八件武器。 武器如下,弓箭,ninjato,sai,爪战书,镰刀,剑,劈刀和尖刺盾。 每个武器都有一个带有雾状效果的蓝图。
LODs: No
Number of Meshes: 10
Vertex Count: 357, 387, 887, 835, 671, 861, 412, 1519, 6612, 1619
Scaled to Epic Skeleton: Yes
Number of Master Materials: 4
Number of Material Instances: 27
Number of Textures: 41
Texture Sizes: 512×128, 2048×2048, 4096×4096
Number of Blueprints: 9
Number of FX: 1
List of FX: Particle
Type of Emitters: CPU
Lod:不
目数:10
顶点计数: 357, 387, 887, 835, 671, 861, 412, 1519, 6612, 1619
缩放到史诗骨架:是的
主材数量:4
材质实例数:27
纹理数量:41
纹理尺寸:512×128,2048×2048,4096×4096
蓝图数目:9
外汇数目:1
FX列表:粒子
发射器类型:CPU
Preview: youtube.com/watch?v=fBO_taV3uRw&feature=youtu.be
This is a pack of eight weapons imbued with the power of ice. The weapons are as follows, bow and arrow, ninjato, sai, claw gauntlet, scythe, sword, cleaver, and spiked shield. All weapons are static meshes. Each weapon has a blueprint demonstrating the included mist particle effects. These have been adjusted to look whether the weapon is in motion or being held still. Each weapon has 3 material instances included. The default is a white and grey scheme ‘snowfall.’ Red and blue schemes are also included, ‘frozen blood’ and ‘oceanic.’ The weapons were created by using high polygon modelling and sculpting then re-projecting onto the game-ready low polygon model. The Albedo, Metallic, Roughness, and Ambient Occlusion textures are packed into the RGBA (respectively) channels of a single texture file. The gray-scale albedo is colorized via material parameters and using the crystal sample textures for the ice portions. The master material is rich with parameters for tweaking the appearance to your liking.
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预览: youtube.com/watch?v=fBO_taV3uRw&feature=youtu.be
这是一包充满了冰之力的八件武器。 武器如下,弓箭,ninjato,sai,爪战书,镰刀,剑,劈刀和尖刺盾。 所有武器都是静态网格体。 每个武器都有一个蓝图,展示包含的雾粒子效果。 这些已经调整,看看武器是在运动还是静止不动。 每个武器都包含3个材料实例。 默认为白色和灰色方案’降雪。’红色和蓝色方案也包括在内,’冷冻血液’和’海洋。 这些武器是通过使用高多边形模型和雕刻,然后重新投影到游戏准备好的低多边形模型上创建的。 反照率、金属、粗糙度和环境光遮蔽纹理(分别)打包到单个纹理文件的RGBA通道中。 灰阶反照率通过材料参数和使用晶体样品纹理的冰部分着色。 主材料是丰富的参数调整外观根据您的喜好。
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