Enemy AI Constructor is highly customizable blueprint system which allows you to create enemies for your single player games.
敌人AI构造器是高度可定制的蓝图系统,允许您为单人游戏创建敌人。
Number of Blueprints:
• 1 enemy AI Controller blueprint;
• 1 enemy AI parent blueprint;
• 1 blackboard, structure and data table for AI;
• 3 behavior trees for 3 AI archetypes;
• 14 blueprints for AI behavior;
• 4 AI example blueprints;
• 1 function library;
• 2 weapon blueprints (melee and projectile);
• 3 weapon example blueprints;
• 1 structure, table and blueprint for skills
• 5 example skill blueprints;
• 1 widget blueprint;
• 1 character blueprint;
• 1 example character blueprint, controller and GameMode;
• 1 demo level;
• 1 doors system blueprint for demo level;
Intended Platform: All
Platforms Tested: Windows
Documentation Included: Yes
Important\Additional Notes: Enemy AI Constructor does NOT support multiplayer
蓝图数目:
*1敌人AI控制器蓝图;
*1敌人AI父蓝图;
*1个人工智能黑板、结构和数据表;
•3个AI原型的3个行为树;
*人工智能行为的14个蓝图;
*4AI示例蓝图;
•1函数库;
*2个武器蓝图(近战和射弹);
*3武器示例蓝图;
•1技能的结构、表格和蓝图
•5示例技能蓝图;
*1小部件蓝图;
•1个角色蓝图;
•1示例角色蓝图、控制器和游戏模式;
*1演示级别;
*演示关卡的1门系统蓝图;
预期平台:全部
测试平台:Windows
文件包括:是的
重要\附加说明:敌人AI构造器不支持多人游戏
Video: youtu.be/D5-MxM6gJt0
Tutorial: youtu.be/hrIp1zyBTg4
Documentation and demo: https://voidlantern.com/ai.html
NEW: youtu.be/dbEOGoP1_Q8
Enemy AI Constructor allows you to create enemies with various behavior in minutes. It is 100% done in blueprints. There are three enemy archetypes you can use for your enemies as a base:
• Melee — chases and attacks player in melee;
• Range — attacks the player and runs away from the player if he/she comes too close;
• Magician — has the same behavior as range enemies, but instead of using projectiles they will use a magic spell as an autoattack. Magicians can be customized to use multiple skills in various situations. For example, they can cast Ring of Light, which will damage the approaching player.
You can customize parameters, such as: name, description, HP, MP, damage, movement speed, radius in which enemy will detect the player, and so on.
You can set enemies to patrol the level or a certain area, or they can stand still. You can create social enemies (i.e attack one, the rest of the group will attack you as well). There is a blueprint spawner to spawn specific or random enemies. You can define, how many and what type of enemies will spawn.
In Enemy AI Constructor you will find basic skills for your enemies: magic projectile and a meteor, falling from above. Player also can use skills and do damage to the AI enemies.
文档和演示: https://voidlantern.com/ai.html
敌人AI构造器允许您在几分钟内创建具有各种行为的敌人。 这是100%在蓝图中完成的。 有三个敌人的原型,你可以使用你的敌人作为基地:
*近战-在近战中追逐和攻击玩家;
*范围-攻击玩家,并从玩家逃跑,如果他/她来得太近;
*魔术师-具有与范围敌人相同的行为,但不是使用射弹,而是使用魔法咒语作为自动攻击。 魔术师可以定制在各种情况下使用多种技能。 例如,他们可以施放光之环,这会伤害接近的玩家。
您可以自定义参数,例如:名称,描述,HP,MP,伤害,移动速度,敌人将在其中检测到玩家的半径等等。
你可以设置敌人巡逻的水平或一定的区域,或者他们可以站着不动。 你可以创建社会敌人(即攻击一个,其余的人也会攻击你)。 有一个蓝图生成器来生成特定的或随机的敌人. 你可以定义,有多少和什么类型的敌人会产卵。
在敌人的AI构造器中,你会发现你的敌人的基本技能:魔法射弹和流星,从上面掉下来。 玩家还可以使用技能并对AI敌人造成伤害。
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