Number of Unique Meshes: 172

Collision: Yes, Custom (Small meshes and vegetations no collision)

LODs: No

Number of Materials: 13

Number of Material Instances: 152

Number of Textures: 420

Texture Resolutions: 4к, 2к, 1к (70%/20%/10%) + PivotPainter2.0 textures

Supported Development Platforms: Windows Yes, Mac Yes – untested

唯一网格数:172

碰撞:是的,自定义(小网格和植物没有碰撞)

Lod:不

材料数量:13

材质实例数:152

纹理数量:420

纹理分辨率:4к,2к,1к(70%/20%/10%) + 透视表2.0纹理

支持的开发平台:Windows是,Mac是-未经测试










“Abandoned Homestead” is a complete game location, based on scanned architecture and vegetation assets that have been reworked for seamless integration and better optimization.

The location consists of some of the assets that have been featured in my previously published products, as well as new architectural and vegetal assets. The interior of the estate was created without the use of scans, but, in my opinion, organically continues the visual range of the exterior. 

Video

“This product supports Nanite for Unreal Engine 5.1+”

“This product supports Lumen for Unreal Engine 5.1+”

SM_Stair_Window_Glass, SM_Back_Window_Glass do not support Nanite since the glass shader type includes translucency, but you can change the shader type, connect the transparency map to the Opacity mask input and use Nanite for those assets as well

In terms of optimization is pretty good, but it also depends on the power of your computer and graphics settings. Now at high settings I get in the editor 50 – 60 frames per second, if settings increase to epic then 30-40 frames per second.

(MSI laptop, i712700H, 32gb ddr5, 3070ti, FullHD)

Resolutions of all textures and geometry complexity, at higher graphics settings allow you to use this location and to produce cinematics, except for the extreme close-up.

Detailed information about the assets used can be found in the overview videos of previously published products, in particular in:

Abandoned Architecture vol2

Abandoned Architecture vol3

Old Manor

Oak Trees Pack (“Oak Trees Pack” is present in this product almost in full)

Spruce&Larch Pack

Rocks&Stones Pack

But be aware that the vast majority of the assets used have been reworked and optimized, so they are not complete copies.

The exterior and vegetation are highly detailed and realistic and 100% made by scanning, while the interior is of lower quality and is a filling of the interior space of the manor. Hall manor is more detailed, the rooms and corridors are a low-polygonal assets, with tile textures, which also can be added and change to your liking.

“废弃宅基地”是一个完整的游戏位置,基于扫描的建筑和植被资产,经过重新设计以实现无缝集成和更好的优化。

该位置包括我以前发布的产品中的一些资产,以及新的建筑和植物资产。 庄园的内部是在不使用扫描的情况下创建的,但是,在我看来,有机地延续了外部的视觉范围。 

短片

“本产品支持Nanite for Unreal Engine5.1+”

“此产品支持适用于虚幻引擎5.1+的Lumen”

SM_Stair_Window_Glass,SM_Back_Window_Glass 不支持Nanite,因为玻璃着色器类型包括半透明,但您可以更改着色器类型,将透明度映射连接到不透明度蒙版输入,并将Nanite用于这些资源

在优化方面是相当不错的,但它也取决于你的电脑和图形设置的力量。 现在在高设置下,我在编辑器中获得每秒50-60帧,如果设置增加到epic,那么每秒30-40帧。

(MSI笔记本电脑,i712700H,32gb ddr5,3070ti,FullHD)

所有纹理和几何复杂度的分辨率,在更高的图形设置允许您使用这个位置和产生过场动画,除了极端特写。

有关所使用资产的详细信息,请参阅以前发布的产品的概述视频,特别是:

废弃建筑vol2

废弃建筑vol3

旧庄园

橡树包 (”橡树包装”几乎全部出现在这个产品中)

云杉及落叶松包装

岩石和石头包

但请注意,使用的绝大多数资产都经过了返工和优化,因此它们不是完整的副本。

外部和植被高度详细和逼真,100%通过扫描制作,而内部质量较低,是庄园内部空间的填充。 霍尔庄园更详细,房间和走廊是一个低多边形的资产,与瓷砖纹理,这也可以添加和改变自己的喜好。

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