Features:
- Transform UE Levels(Maps) at Runtime in Realtime.
- Transform the levels using a custom origin point(Can be changed every tick at runtime).
- And the performance of this plugin is 165% of the free version.
- Can Tick Actor or Tick LevelScriptActor(Level Blueprint) in Editor or at Runtime by inheriting from “AExActor” or using the “AExLevelScriptActor” class as a custom “LevelScriptActor” class.
Code Modules:
- LevelController (Module Type: Runtime)
Number of Blueprints: 1.
Number of C++ Classes: 4.
Network Replicated: No.
Supported Development Platforms: Windows (x64), Mac.
Supported Target Build Platforms: Windows (x86, x84), Mac, iOS, Android, HTML5.
Documentation: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public
Example Project: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public
特征:
- 在运行时实时转换UE级别(地图).
- 使用自定义原点变换关卡(可以在运行时每个刻度更改一次)。
- 而 工作表现 这个插件是 165% 的免费版本。
- 可以在编辑器或运行时通过继承自”AExActor”或使用”Aexlevelscriptactor”类作为自定义”LevelScriptActor”类来勾选Actor或勾选LevelScriptActor(关卡蓝图)。
代码模块:
- LevelController(模块类型:运行时)
蓝图数量:1。
C++类数:4。
网络复制:没有。
支持的开发平台:Windows(x64),Mac。
支持的目标构建平台:Windows(x86,x84),Mac,iOS,Android,HTML5。
文件: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public
示例项目: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public
Preview: Video Demo of “LevelController (Transform Levels At Runtime In Realtime)” UE Plugin
This plugin makes it possible for you to transform UE Levels (Maps) at Runtime in Realtime.
What you need to do is to call the blueprint functions of our plugin.
NOTE: the free version is “LevelController1“(https://www.unrealengine.com/marketplace/en-US/product/levelcontroller-transform-levels-at-runtime-in-realtime)
-
This plugin has more features than the free version: such as transforming the levels using a custom origin point(Which can be changed every tick at runtime).
-
And the performance of this plugin is 165% of the free version.
-
Can Tick Actor or Tick LevelScriptActor(Level Blueprint) in Editor or at Runtime by inheriting from “AExActor” or using the “AExLevelScriptActor” class as a custom “LevelScriptActor” class.
Features:
-
Transform UE Levels(Maps) at Runtime in Realtime.
-
Transform the levels using a custom origin point(Can be changed every tick at runtime).
-
And the performance of this plugin is 165% of the free version.
-
Can Tick Actor or Tick LevelScriptActor(Level Blueprint) in Editor or at Runtime by inheriting from “AExActor” or using the “AExLevelScriptActor” class as a custom “LevelScriptActor” class.
Code Modules:
-
LevelController (Module Type: Runtime)
Number of Blueprints: 1.
Number of C++ Classes: 4.
Network Replicated: No.
Supported Development Platforms: Windows (x64), Mac.
Supported Target Build Platforms: Windows (x86, x84), Mac, iOS, Android, HTML5.
Documentation: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public
Example Project: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public
预览: “LevelController(实时在运行时转换级别)”UE插件的视频演示
这个插件使您可以在运行时实时转换UE级别(地图)。
您需要做的是调用我们插件的蓝图函数。
注意事项: 该 免费版本 是”水平控制器1“(https://www.unrealengine.com/marketplace/en-US/product/levelcontroller-transform-levels-at-runtime-in-realtime)
-
该插件具有比免费版本更多的功能:例如使用自定义原点转换关卡(可以在运行时更改每个刻度)。
-
而 工作表现 这个插件是 165% 的免费版本。
-
可以在编辑器或运行时通过继承自”AExActor”或使用”Aexlevelscriptactor”类作为自定义”LevelScriptActor”类来勾选Actor或勾选LevelScriptActor(关卡蓝图)。
特征:
-
在运行时实时转换UE级别(地图).
-
使用自定义原点变换关卡(可以在运行时每个刻度更改一次)。
-
而 工作表现 这个插件是 165% 的免费版本。
-
可以在编辑器或运行时通过继承自”AExActor”或使用”Aexlevelscriptactor”类作为自定义”LevelScriptActor”类来勾选Actor或勾选LevelScriptActor(关卡蓝图)。
代码模块:
-
LevelController(模块类型:运行时)
蓝图数量:1。
C++类数:4。
网络复制:没有。
支持的开发平台:Windows(x64),Mac。
支持的目标构建平台:Windows(x86,x84),Mac,iOS,Android,HTML5。
文件: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public
示例项目: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public
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