Code Module: Soldier_Sound_System (Runtime Module)
Number of Blueprints: 2
Number of C++ Classes: 6
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
HOW TO USE IT WITH OUR READY-MADE SCENE: VIDEO
- Enable “Soldier_Sound_System” from “SoundFX.Studio” category – “Edit > Plugins“. Restart UE
- Open Example Project for UE5 (Demo will work for UE5.2 and above).
- PLAY!!!
Check SoldierSFX_Component_BP to adjust any Soldier’s sound settings (like “Armor Jingling” or “Breathing Manual Control”)
You can find all plugin content in Content Browser. Make sure the checkboxes Bottom right of the “Content Browser > View Options > Show Engine Content” and “Content Browser > View Options > Show Plugin Content” are checked.
Support: info@soundfx.studio
Discord: https://discord.gg/HzVuvSuCHr
代码模块:Soldier_Sound_System(运行时模块)
蓝图数目:2
C++类数:6
网络复制:是
支持的开发平台:Windows
支持的目标构建平台:Windows
如何使用它与我们的现成的场景: 短片
- 启用”士兵_sound_system“来自”SoundFX。工作室“类别-“编辑>插件“. 重新启动UE
- 打开 UE5的示例项目 (演示将适用于UE5.2及以上版本)。
- 玩吧!!!
支票 2fx_component_bp 要调整任何士兵的声音设置(如”装甲叮当声”或”呼吸手动控制”)
您可以在内容浏览器中找到所有插件内容。 确保”内容浏览器>查看选项>显示引擎内容“和”内容浏览器>查看选项>显示插件内容“被检查。
支援服务: 信息@soundfx.工作室
不和谐: https://discord.gg/HzVuvSuCHr
VIDEO PREVIEW | AUDIO PREVIEW | DEMO PROJECT | HOW TO USE VIDEO
Enable "Soldier_Sound_System" plugin and try our Demo Project (Demo will work for UE5.2 and above).
Soldier Sound System is a powerful digital audio solution designed to enhance your gaming and immersive experiences. It's not just the sounds of footsteps. This innovative product combines the dynamic breath of the main character, voicing any character's body movements with essential code to bring your virtual world to life.
- Fully prepared soldier sound system for your game project
- Footsteps, crawling, jumping, landing, climbing sounds for 14 physical surfaces
- SoundFunctionLibrary with all the necessary code
- Body movement sounds (body and head turning)
- Ability to enable/disable the sounds of a soldier's armor clinking
- Dynamic breath of the main character
- Ability to manually control the sounds of a soldier's breathing when necessary
- Demonstration of effects and essential code to dynamically change the sound environment within enclosed spaces
- Demonstration of the "almost dead" effect
The Unreal Engine Code Plugin based on C++ and Blueprints. It contains all the necessary material you need to voice your main character. Use our AnimNotify system to create the soldier's sound events in your animations. The dynamic breath sound system of the main character will work automatically. Perfect sound quality, optimal length and format.
To further intensify the gaming experience, the "almost dead" effect is thoughtfully incorporated, providing a spine-chilling breathing that adds depth and emotion to critical moments in the game.
Additionally, Soldier Sound System offers a demonstration of effects and essential code to dynamically change the sound environment within enclosed spaces.
启用”士兵_sound_system“插件并尝试我们的 示范项目 (演示将适用于UE5.2及以上版本)。
士兵音响系统是一个强大的数字音频解决方案,旨在提高您的游戏和身临其境的体验。 不仅仅是脚步声。 这个创新的产品结合了主角的动态呼吸,表达任何角色的身体动作与基本代码,使您的虚拟世界的生活。
- 为您的游戏项目准备充分的士兵音响系统
- 14个物理表面的脚步声,爬行,跳跃,着陆,攀爬声音
- SoundFunctionLibrary与所有必要的代码
- 身体运动声音(身体和头部转动)
- 能够启用/禁用士兵盔甲叮当的声音
- 主角的动态气息
- 能够在必要时手动控制士兵呼吸的声音
- 演示效果和基本代码,以动态改变封闭空间内的声音环境
- “几乎死亡”效应的示范
基于C++和蓝图的虚幻引擎代码插件。 它包含了所有必要的材料,你需要表达你的主角。 使用我们的AnimNotify系统在您的动画中创建士兵的声音事件。 主角的动态呼吸音响系统将自动工作。 完美的音质,最佳的长度和格式。
为了进一步加强游戏体验,”几乎死亡”的效果是深思熟虑的结合,提供了一个脊椎寒冷的呼吸,增加深度和情感的关键时刻在游戏。
此外,Soldier Sound System还提供效果演示和基本代码,以动态更改封闭空间内的声音环境。
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