




Features:
- Fully available interiors
- Ability to customize surface color in material
- The buildings are united in blueprint prefab actor
- Configured max draw distance for interiors
- You can hide floors and parts of buildings for ease of editing
- The interior and walls are hidden in BP Prefabs when the camera moves away
- 3d models numbers & letters to create advertising
Number of Unique Meshes: 9 (buildings models)
Collision: Complex Collision As Simple
Vertex Count:
~ BLD1: 21000, BLD2: 53000, BLD3: 18000, BLD4: 71100, BLD5: 24000, BLD6: 66000, BLD7: 52000, BLD8: 55000, BLD9: 117000 (vertices without doors & interiors props. Completed in BP prefab)
LODs: (No) for parts
Number of Materials and Material Instances:
Instances all: 309
Master: 5
Number of Textures: 229
Texture Resolutions: 256×16, 1024×128, 512×512, 1024×256, 1024×512, 1024×1024, 2048×512, 4096×512, 1024×2048, 2048×1024, 2048×2048, 4096×1024, 4096×2048, 8192×8192
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes:
- Buildings are designed only for dynamic lighting in real time. Important, not for static light, lightmaps, baked light.
- The blueprint of door actors is simplified, created exclusively for access to the interior. When the building is rotated, the doors work in the opposite direction; it is possible to configure the rotation in the blueprint.
特征:
- 完全可用的内部
- 能够在材料中自定义表面颜色
- 这些建筑在蓝图预制演员中统一在一起
- 配置内部最大绘制距离
- 您可以隐藏建筑物的楼层和部分,以便于编辑
- 当相机移开时,内部和墙壁隐藏在BP预制件中
- 3d模型数字和字母创建广告
唯一网格数:9(建筑物模型)
碰撞:复杂的碰撞一样简单
顶点计数:
~大厦1:21000,大厦2:53000,大厦3:18000,大厦4:71100,大厦5:24000,大厦6:66000,大厦7:52000,大厦8:55000,大厦9:117000(没有门的顶点及内部道具) 在BP预制完成)
Lod:(否)用于零件
材质和材质实例数:
实例全部:309
主人:5
纹理数量:229
纹理分辨率:256×16,1024×128,512×512,1024×256,1024×512,1024×1024,2048×512,4096×512,1024×2048,2048×1024,2048×2048,4096×1024,4096×2048,8192×8192
支持的开发平台:
视窗:(是)
Mac:(是)
重要/附加注意事项:
- 建筑物的设计仅用于实时动态照明。 重要的是,不适用于静态光,光照贴图,烘焙光。
- 门演员的蓝图被简化,专门为进入内部而创建。 当建筑物旋转时,门的工作方向相反;可以在蓝图中配置旋转。
VIDEO | 🎮 PLAY DEMO (Showcase) | 🎮 PLAY DEMO (Roads Pack > World City Map)
Support by mail: astorn91@mail.ru
Look my other products: My Seller Page | Roads Pack
Buildings optimized for the big world in RoadsPack and integrate into the stylization of the project. This Buildings Pack can be placement on / World City Map SE_x5_y5 Level
-
Copy all buildings group with doors from (BuildingsCityKit1\Maps\WC_sectors_x5_y5)
-
Load Level (RoadsPack1\Maps\WorldCity_1\SE_x5_y5)
-
Paste
-
Blueprint Prefab buildings without doors, because doors are separately blueprint actors. Complete buildings with doors BP actor only on map (BuildingsCityKit1\Maps\BCK_showcase_map)
-
The blueprint of door actors is simplified, created only for access to the interior (not advanced blueprint )When the building is rotated, the doors work in the opposite direction; it is possible to configure the rotation in the blueprint.
-
Use Merge Actor in Developer Tools for merging buildings into one static mesh after you finish editing the floors
Technical Details
Features:
-
Fully available interiors
-
Ability to customize surface color in material
-
The buildings are united in blueprint prefab actor
-
Configured max draw distance for interiors
-
You can hide floors and parts of buildings for ease of editing
-
The interior and walls are hidden in BP Prefabs when the camera moves away
-
3d models numbers & letters to create advertising
Number of Unique Meshes: 9 (buildings models)
Collision: Complex Collision As Simple
Vertex Count:
~ BLD1: 21000, BLD2: 53000, BLD3: 18000, BLD4: 71100, BLD5: 24000, BLD6: 66000, BLD7: 52000, BLD8: 55000, BLD9: 117000 (vertices without doors & interiors props. Completed in BP prefab)
LODs: (No) for parts
Number of Materials and Material Instances:
Instances all: 309
Master: 5
Number of Textures: 229
Texture Resolutions: 256×16, 1024×128, 512×512, 1024×256, 1024×512, 1024×1024, 2048×512, 4096×512, 1024×2048, 2048×1024, 2048×2048, 4096×1024, 4096×2048, 8192×8192
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes:
-
Buildings are designed only for dynamic lighting in real time. Important, not for static light, lightmaps, baked light.
-
The blueprint of door actors is simplified, created exclusively for access to the interior. When the building is rotated, the doors work in the opposite direction; it is possible to configure the rotation in the blueprint.
短片 | 🎮 播放演示 (展览)| 🎮 播放演示 (道路包>世界城市地图)
邮寄支援:astorn91@mail.ru
为大世界优化的建筑物 路障 并融入项目的风格化。 这个建筑包可以放置在/世界城市地图SE_x5_y5级别
-
从(BuildingsCityKit1\Maps\WC_sectors_x5_y5)复制带有门的所有建筑物组
-
负载水平(RoadsPack1\Maps\WorldCity_1\SE_x5_y5)
-
糊状物
-
蓝图预制建筑物没有门,因为门是单独的蓝图actor。 仅在地图上完成带有门BP actor的建筑物(BuildingsCityKit1\Maps\BCK_showcase_map)
-
门actor的蓝图被简化,仅为访问内部而创建(而不是高级蓝图)当建筑物旋转时,门的工作方向相反;可以在蓝图中配置旋转。
-
在开发人员工具中使用Merge Actor,在编辑完楼层后,将建筑物合并为一个静态网格体
技术细节
特征:
-
完全可用的内部
-
能够在材料中自定义表面颜色
-
这些建筑在蓝图预制演员中统一在一起
-
配置内部最大绘制距离
-
您可以隐藏建筑物的楼层和部分,以便于编辑
-
当相机移开时,内部和墙壁隐藏在BP预制件中
-
3d模型数字和字母创建广告
唯一网格数: 9(建筑物模型)
碰撞: 复杂的碰撞一样简单
顶点计数:
~大厦1:21000,大厦2:53000,大厦3:18000,大厦4:71100,大厦5:24000,大厦6:66000,大厦7:52000,大厦8:55000,大厦9:117000(没有门的顶点及内部道具) 在BP预制完成)
Lod: (否)零件
材质和材质实例数:
实例全部:309
主人:5
纹理数量: 229
纹理分辨率: 256×16,1024×128,512×512,1024×256,1024×512,1024×1024,2048×512,4096×512,1024×2048,2048×1024,2048×2048,4096×1024,4096×2048,8192×8192
支持的开发平台:
视窗:(是)
Mac:(是)
重要/附加注意事项:
-
建筑物的设计仅用于实时动态照明。 重要的是,不适用于静态光,光照贴图,烘焙光。
-
门演员的蓝图被简化,专门为进入内部而创建。 当建筑物旋转时,门的工作方向相反;可以在蓝图中配置旋转。

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