Features:

  • Fully available interiors
  • Ability to customize surface color in material
  • The buildings are united in blueprint prefab actor
  • Configured max draw distance for interiors
  • You can hide floors and parts of buildings for ease of editing
  • The interior and walls are hidden in BP Prefabs when the camera moves away
  • 3d models numbers & letters to create advertising

Number of Unique Meshes: 9 (buildings models)

Collision: Complex Collision As Simple

Vertex Count:

~ BLD1: 21000, BLD2: 53000, BLD3: 18000, BLD4: 71100, BLD5: 24000, BLD6: 66000, BLD7: 52000, BLD8: 55000, BLD9: 117000 (vertices without doors & interiors props. Completed in BP prefab)

LODs: (No) for parts

Number of Materials and Material Instances:

Instances all: 309

Master: 5

Number of Textures: 229

Texture Resolutions: 256×16, 1024×128, 512×512, 1024×256, 1024×512, 1024×1024, 2048×512, 4096×512, 1024×2048, 2048×1024, 2048×2048, 4096×1024, 4096×2048, 8192×8192

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes:

  • Buildings are designed only for dynamic lighting in real time. Important, not for static light, lightmaps, baked light.
  • The blueprint of door actors is simplified, created exclusively for access to the interior. When the building is rotated, the doors work in the opposite direction; it is possible to configure the rotation in the blueprint.

特征:

  • 完全可用的内部
  • 能够在材料中自定义表面颜色
  • 这些建筑在蓝图预制演员中统一在一起
  • 配置内部最大绘制距离
  • 您可以隐藏建筑物的楼层和部分,以便于编辑
  • 当相机移开时,内部和墙壁隐藏在BP预制件中
  • 3d模型数字和字母创建广告

唯一网格数:9(建筑物模型)

碰撞:复杂的碰撞一样简单

顶点计数:

~大厦1:21000,大厦2:53000,大厦3:18000,大厦4:71100,大厦5:24000,大厦6:66000,大厦7:52000,大厦8:55000,大厦9:117000(没有门的顶点及内部道具) 在BP预制完成)

Lod:(否)用于零件

材质和材质实例数:

实例全部:309

主人:5

纹理数量:229

纹理分辨率:256×16,1024×128,512×512,1024×256,1024×512,1024×1024,2048×512,4096×512,1024×2048,2048×1024,2048×2048,4096×1024,4096×2048,8192×8192

支持的开发平台:

视窗:(是)

Mac:(是)

重要/附加注意事项:

  • 建筑物的设计仅用于实时动态照明。 重要的是,不适用于静态光,光照贴图,烘焙光。
  • 门演员的蓝图被简化,专门为进入内部而创建。 当建筑物旋转时,门的工作方向相反;可以在蓝图中配置旋转。

VIDEO | 🎮 PLAY DEMO (Showcase) | 🎮 PLAY DEMO (Roads Pack > World City Map)

Support by mail: astorn91@mail.ru

Look my other products: My Seller Page | Roads Pack

Buildings optimized for the big world in RoadsPack and integrate into the stylization of the project. This Buildings Pack can be placement on / World City Map SE_x5_y5 Level

  1. Copy all buildings group with doors from (BuildingsCityKit1\Maps\WC_sectors_x5_y5)

  2. Load Level (RoadsPack1\Maps\WorldCity_1\SE_x5_y5)

  3. Paste

  • Blueprint Prefab buildings without doors, because doors are separately blueprint actors. Complete buildings with doors BP actor only on map (BuildingsCityKit1\Maps\BCK_showcase_map)

  • The blueprint of door actors is simplified, created only for access to the interior (not advanced blueprint )When the building is rotated, the doors work in the opposite direction; it is possible to configure the rotation in the blueprint.

  • Use Merge Actor in Developer Tools for merging buildings into one static mesh after you finish editing the floors

Technical Details

Features:

  • Fully available interiors

  • Ability to customize surface color in material

  • The buildings are united in blueprint prefab actor

  • Configured max draw distance for interiors

  • You can hide floors and parts of buildings for ease of editing

  • The interior and walls are hidden in BP Prefabs when the camera moves away

  • 3d models numbers & letters to create advertising

Number of Unique Meshes: 9 (buildings models)

Collision: Complex Collision As Simple

Vertex Count:

~ BLD1: 21000, BLD2: 53000, BLD3: 18000, BLD4: 71100, BLD5: 24000, BLD6: 66000, BLD7: 52000, BLD8: 55000, BLD9: 117000 (vertices without doors & interiors props. Completed in BP prefab)

LODs: (No) for parts

Number of Materials and Material Instances:

Instances all: 309

Master: 5

Number of Textures: 229

Texture Resolutions: 256×16, 1024×128, 512×512, 1024×256, 1024×512, 1024×1024, 2048×512, 4096×512, 1024×2048, 2048×1024, 2048×2048, 4096×1024, 4096×2048, 8192×8192

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes:

  • Buildings are designed only for dynamic lighting in real time. Important, not for static light, lightmaps, baked light.

  • The blueprint of door actors is simplified, created exclusively for access to the interior. When the building is rotated, the doors work in the opposite direction; it is possible to configure the rotation in the blueprint.

短片 | 🎮 播放演示 (展览)| 🎮 播放演示 (道路包>世界城市地图)

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看看我的其他产品: 我的卖家页面 | 道路包装

为大世界优化的建筑物 路障 并融入项目的风格化。 这个建筑包可以放置在/世界城市地图SE_x5_y5级别

  1. 从(BuildingsCityKit1\Maps\WC_sectors_x5_y5)复制带有门的所有建筑物组

  2. 负载水平(RoadsPack1\Maps\WorldCity_1\SE_x5_y5)

  3. 糊状物

  • 蓝图预制建筑物没有门,因为门是单独的蓝图actor。 仅在地图上完成带有门BP actor的建筑物(BuildingsCityKit1\Maps\BCK_showcase_map)

  • 门actor的蓝图被简化,仅为访问内部而创建(而不是高级蓝图)当建筑物旋转时,门的工作方向相反;可以在蓝图中配置旋转。

  • 在开发人员工具中使用Merge Actor,在编辑完楼层后,将建筑物合并为一个静态网格体

技术细节

特征:

  • 完全可用的内部

  • 能够在材料中自定义表面颜色

  • 这些建筑在蓝图预制演员中统一在一起

  • 配置内部最大绘制距离

  • 您可以隐藏建筑物的楼层和部分,以便于编辑

  • 当相机移开时,内部和墙壁隐藏在BP预制件中

  • 3d模型数字和字母创建广告

唯一网格数: 9(建筑物模型)

碰撞: 复杂的碰撞一样简单

顶点计数:

~大厦1:21000,大厦2:53000,大厦3:18000,大厦4:71100,大厦5:24000,大厦6:66000,大厦7:52000,大厦8:55000,大厦9:117000(没有门的顶点及内部道具) 在BP预制完成)

Lod: (否)零件

材质和材质实例数:

实例全部:309

主人:5

纹理数量: 229

纹理分辨率: 256×16,1024×128,512×512,1024×256,1024×512,1024×1024,2048×512,4096×512,1024×2048,2048×1024,2048×2048,4096×1024,4096×2048,8192×8192

支持的开发平台:

视窗:(是)

Mac:(是)

重要/附加注意事项:

  • 建筑物的设计仅用于实时动态照明。 重要的是,不适用于静态光,光照贴图,烘焙光。

  • 门演员的蓝图被简化,专门为进入内部而创建。 当建筑物旋转时,门的工作方向相反;可以在蓝图中配置旋转。

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