Features:

  •   Allows simultaneous rendering of multiple atmosphere and volume clouds.

  • Include atmospheric internal visual effects.

  •  Use Cloud Distribution Texture or Noise to shape volume clouds.

  •  Support realistic planetary scale size atmospheres.

Number of Blueprints:2

Input: None

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No(Not tested)

Documentation: Google Documentation

Important/Additional Notes:This asset pack does not include programmed planets, the terrain in the screenshot is from the plugin WorldScape.

特征:

  •   允许同时渲染多个大气和体积云.

  • 包括大气内部视觉效果。

  •  使用云分布纹理或噪声来塑造体积云。

  •  支持现实的行星尺度大小的大气。

蓝图数目:2

输入:无

网络复制:没有

支持的开发平台:

Windows:是的

Mac:没有(未测试)

文件: 谷歌文档

重要/附加注意事项:此资源包不包括已编程的行星,屏幕截图中的地形来自插件WorldScape。

This asset does not include programmed planets, the terrain in the screenshot is from the plugin WorldScape.Support for planetary terrain in WorldScape or Voxel.

Atmosphere and volume cloud system for large planets, with support for rendering multiple atmospheric and volumetric clouds in the same Level.

The visual effects of the asset contain atmospheric interior effects that can replace the engine’s atmospheric system and are not dependent on directional light sources.Volumetric clouds and volumetric effects have no render distance limit.Volume rendering component for rendering planetary ring bands or nebulae effects.

Allows control of cloud or volume effect distribution using cloud distribution textures, volume textures or custom logic.and a brush tool to paint volumetric clouds or volumetric effects at runtime.

The performance of this asset is not superior at the moment, please use discretion in game projects or reduce the quality of the material.

Discord

此资源不包括已编程的行星,屏幕截图中的地形来自插件WorldScape。支持WorldScape或体素中的行星地形。

大气和体积云系统的大型行星,支持渲染多个大气和体积云在同一水平。

资产的视觉效果包含大气内部效果,可替代发动机的大气系统,不依赖于定向光源。体积云和体积效果没有渲染距离限制。体积渲染组件,用于渲染行星环带或星云效果。

允许使用云分布纹理、体积纹理或自定义逻辑控制云或体积效果分布。以及在运行时绘制体积云或体积效果的画笔工具。

该资产的性能目前并不优越,请在游戏项目中使用自由裁量权或降低材料的质量。

不和谐

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