Features:

  • Node-based Tree Editor connected to the Blueprint Editor;
  • No need to create multiple Blueprints for Conditions or Events. Everything is inside one Blueprint;
  • Dialogue Builder is based on the Actor Component, so you can add it to any of your Actor/ Pawn/Characters;
  • The condition uses a well-known State Machine interface;
  • Dialogue Node starts to play and calls Event for your functional needs;
  • Add Comments to your Dialogue Tree;
  • Clear and easy interface;
  • Runtime update data;

Support :

Mail: gregorshin@gmail.com

Discord: Link

Code Modules:

Runtime: DialogueBuilder

Editor: DialogueBuilderEditor 

Number of C++ Classes: 3 runtime classes, 23 editor classes;

Network Replicated: Yes;

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Windows, Linux, Android, Mac, iOS

特征:

  • 连接到蓝图编辑器的基于节点的树编辑器;
  • 无需为条件或事件创建多个蓝图。 一切都在一个蓝图中;
  • Dialogue Builder基于Actor组件,因此您可以将其添加到任何Actor/Pawn/Characters;
  • 条件使用公知的状态机接口;
  • 对话节点开始播放并调用事件以满足您的功能需求;
  • 向对话树添加注释;
  • 清晰易用的界面;
  • 运行时更新数据;

支援服务 :

邮件: gregorshin@gmail.com

不和谐: 连结

代码模块:

运行时:DialogueBuilder

编辑:DialogueBuilderEditor 

C++类数:3个运行时类,23个编辑器类;

网络复制:是;

支持的开发平台:Windows、Linux、Mac

支持的目标构建平台:Windows,Linux,Android,Mac,iOS

Overview / Tutorial / Documentation / Demo / DemoEditor / MultiplayerOverview / MultiplayerDemoEditor /UE5 Overview

Create your Dialogues with the power of Blueprint Editor. Find all functionality that you need for Dialogue creation in one asset. Based on common and simple developer experience  

Update v1.9 ready 27 October 23:

* Added Second animation variable to cover body and face animations

* Localization Support- Video Overview

* Shipment mode package fix;

Upcoming Updates

How to update the plugin if I have it?

概览 / 教程 / 文件 / 示范 / [医]DemoEditor / 多重复盖视图 / N.多层,多层 /UE5概述

利用蓝图编辑器的强大功能创建对话。 在一个资源中查找创建对话所需的所有功能。 基于常见和简单的开发人员体验  

更新v1.9准备就绪27十月23:

*添加第二个动画变量以复盖身体和面部动画

*本地化支持- 短片概览

*装运模式包修复;

即将更新

如何更新插件,如果我有它?

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