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Configure ready FBX with transition timing setup for idle state or armed state.
Demo Usage:
Demo is based on Epic’s GameAnimationSample, so download it first
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Download GameAnimationSample from Epic’s Content and create a sample project
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Download RollingDodgeAnim.zip and unzip Content to the sample project’s Content folder.
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Change the game mode’s DefaultPawnClass to BP_RollingCharacter.
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Click Play, move character around and press R to roll, middle mouse click to enable strafe mode.
FBX Usage:
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Import animation with UEFN_Mannequin skeleton settings.
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Create montage with default settings and root motion enabled.
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Call PlayMontage in game.
preview:
https://www.youtube.com/watch?v=BfjTqiRiHL4
Configure ready FBX with transition timing setup for idle state or armed state.
Demo Usage:
Demo is based on Epic’s GameAnimationSample, so download it first
-
Download GameAnimationSample from Epic’s Content and create a sample project
-
Download RollingDodgeAnim.zip and unzip Content to the sample project’s Content folder.
-
Change the game mode’s DefaultPawnClass to BP_RollingCharacter.
-
Click Play, move character around and press R to roll, middle mouse click to enable strafe mode.
FBX Usage:
-
Import animation with UEFN_Mannequin skeleton settings.
-
Create montage with default settings and root motion enabled.
-
Call PlayMontage in game.
preview:
https://www.youtube.com/watch?v=BfjTqiRiHL4

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