undefined

undefined

Configure ready FBX with transition timing setup for idle state or armed state.

Demo Usage:

Demo is based on Epic’s GameAnimationSample, so download it first

  1. Download GameAnimationSample from Epic’s Content and create a sample project

  2. Download RollingDodgeAnim.zip and unzip Content to the sample project’s Content folder.

  3. Change the game mode’s DefaultPawnClass to BP_RollingCharacter.

  4. Click Play, move character around and press R to roll, middle mouse click to enable strafe mode.

FBX Usage:

  1. Import animation with UEFN_Mannequin skeleton settings.

  2. Create montage with default settings and root motion enabled.

  3. Call PlayMontage in game.

preview:

https://www.youtube.com/watch?v=BfjTqiRiHL4

Configure ready FBX with transition timing setup for idle state or armed state.

Demo Usage:

Demo is based on Epic’s GameAnimationSample, so download it first

  1. Download GameAnimationSample from Epic’s Content and create a sample project

  2. Download RollingDodgeAnim.zip and unzip Content to the sample project’s Content folder.

  3. Change the game mode’s DefaultPawnClass to BP_RollingCharacter.

  4. Click Play, move character around and press R to roll, middle mouse click to enable strafe mode.

FBX Usage:

  1. Import animation with UEFN_Mannequin skeleton settings.

  2. Create montage with default settings and root motion enabled.

  3. Call PlayMontage in game.

preview:

https://www.youtube.com/watch?v=BfjTqiRiHL4

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。