




Features:
- Dynamic elbow positioning
- Entirely procedurally leg animations
- Fully animated hands
- Leg IK (ensuring the character’s feet are perfectly aligned with the ground)
- Height calibration
- Virtual height offset (allowing for both seated and standing modes)
- Roomscale character collision setup (preventing users from pushing their head through walls)
- Very easy to integrate
- Automatic character calibration (making it super easy to add new characters)
- Characters will just work out of the box (no need for tweaking)
- Highly customizable system
- Runtime character swapping with automatic recalibration
Number of Blueprints: 5
Input: Oculus Touch, Valve Index, HTC Vive, Windows MR
Network Replicated: Not natively, but easily done with the VRExpansionPlugin
Supported Development Platforms: Windows
Important/Additional Notes:
- Currently only supports humanoid characters rigged with the UE5 bone names
- The characters TwinBlast and Echo are not included in the template project (in order to keep a small project file size), but can be easily added back. Look at the Add Custom Character Tutorial
- Due to the fact that the leg animations are fully procedural, the legs will sometimes clip through each other. Please try out the demo to see if that is an issue for you
- Skybox used in the demonstration level
- The OpenXR plugin is required (you can completely ignore this point as it will be active by default)
功能:
- 动态肘部定位
- 完全程序化的腿部动画
- 完全动画的双手
- 腿部 IK(确保角色的脚与地面完美对齐)
- 高度校准
- 虚拟高度偏移(允许坐着和站立)模式)
- 房间规模角色碰撞设置(防止用户将头推过墙壁)
- 非常容易集成
- 自动角色校准(使添加新角色变得非常容易)
- 角色开箱即用(无需调整)
- 高度可定制的系统
- 运行时角色自动交换重新校准
蓝图数量:5
输入:Oculus Touch、Valve Index、HTC Vive、Windows MR
网络复制:不是本地复制,但可通过 VRExpansionPlugin 轻松完成
支持的开发平台:Windows
重要/其他注意:
- 目前仅支持使用 UE5 骨骼名称绑定的人形角色
- 角色 TwinBlast 和 Echo 未包含在模板项目中(为了保持较小的项目文件大小),但可以轻松添加回来。请参阅添加自定义角色教程
- 由于腿部动画是完全程序化的,因此腿部有时会相互夹住。请尝试演示,看看这是否对您来说是一个问题
- 演示关卡中使用的 Skybox
- 需要 OpenXR 插件(您可以完全忽略这一点,因为它默认处于活动状态)
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📖 Add Custom Character Tutorial
📖 VRExpansionPlugin Integration
📖 Adding Metahuman/Multipart Characters
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Feel free to DM me on Discord @hk_creations_55445 if you have any questions, feature requests, or found any bugs
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BodySync is an easy to integrate system designed to realistically animate full body characters to match a player’s real world body, allowing for greater immersion in VR applications.
🎬 演示视频
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📖 VRExpansionPlugin Integration
📖 Adding Metahuman/Multipart Characters
━━━━━━━━━━━━━━━━━━
Feel free to如果您有任何问题、功能请求或发现任何错误,请在 Discord 上私信我 @hk_creations_55445
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––>BodySync 是一个易于集成的系统,旨在真实地制作全身角色动画以匹配玩家的真实身体,从而更好地沉浸在 VR 应用程序中。

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