Features:
- High quality 4096×4096 Textures
- Channel packed RGB Texture (Metalness | Roughness)
- Optimized for 1st person games
- Customizable colors using Dynamic Materials
Number of Unique Meshes: 25
Collision: yes, auto-generated
Vertex Count: Triangle Counts range from 1,000 to 9,000 for the more complex panels.
LODs: (Yes/No) yes, 4 LODs are included for each prop
Number of Materials and Material Instances: 13
Number of Textures: 31
Texture Resolutions: majority of textures are 4096×4096. There is one 1024×1024 texture (for the glass).
Supported Development Platforms: Any platform as these are just meshes. There’s minimal code/blueprints
Windows: yes
Mac: yes
特征:
- 高品质4096×4096纹理
- 通道填充RGB纹理(金属度/粗糙度)
- 针对第一人称游戏进行了优化
- 使用动态材料定制颜色
唯一网格数:25
碰撞:是的,自动生成
顶点计数:对于更复杂的面板,三角形计数范围从1,000到9,000。
Lod:(是/否)是的,每个道具包括4个Lod
材质和材质实例数:13
纹理数量:31
纹理分辨率:大多数纹理为4096×4096。 有一个1024×1024纹理(用于玻璃)。
支持的开发平台:任何平台,因为这些只是网格。 有最小的代码/蓝图
Windows:是的
Mac:是的
This is a collection of industrial control panels.
All models are highly detailed using PBR Materials made in Substance Painter. The amount of detail is suitable for 1st person games.
Each prop has 2 different materials (clean / dirt skin) and the materials allow you to specify ANY color setup
这是工业控制面板的集合。
所有的模型都是高度详细的使用PBR材料在物质画家. 细节量适合第一人称游戏。
每个道具有2种不同的材料(清洁/污垢皮肤),材料允许您指定任何颜色设置
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