Features:

  • support for Google Analytics 4 (GA4) starting from UE5.3 and subject to accompanying notes;

  • support for Google Universal Analytics (UA) only for legacy GA360 enterprise customers;

  • native cross-platform implementation, not requiring any third-party dependency and compatible with all the platforms supported by Unreal Engine (including desktop, mobile and consoles);

  • all the features are available from both Blueprints and C++. 

Supported Development Platforms: All

Supported Target Build Platforms: All

Documentation: https://www.unamedia.com/ue5-google-analytics/api

功能:

  • 从 UE5.3 开始支持 Google Analytics 4 (GA4),并受 附带说明

  • 支持Google Universal Analytics (UA)仅适用于旧版 GA360 企业客户;

  • 原生跨平台实现,不需要任何第三方依赖项,并且与虚幻引擎支持的所有平台(包括桌面、移动和控制台)兼容;

  • 所有功能均可通过蓝图和 C++ 获得。 

支持的开发平台:全部

支持的目标构建平台:全部

文档:https://www.unamedia.com/ue5-google-analytics/api

Easily log application and game events to Google Analytics, using a native cross-platform implementation. No third-party dependencies are required and it’s compatible with any platform supported by Unreal Engine, including desktop, mobile and consoles.

Trailer Video

Tutorial Video

Documentation and API

Discord server

The plugin supports advanced features like automatic instrumentation, that automatically logs key events and user sessions without the need of any specific code. Simply enable and configure the plugin, and you’ll start to receive key usage data of your game/application. The simple API then provides all you need to log custom events and detailed purchase transactions.

The plugin is also a provider for the standard In-Game Analytics system of Unreal Engine.

NOTE: GA4 is supported subject to accompanying notes and starting from UE5.3. Older versions are based on UA that is no more supported by Google (except for legacy GA360 enterprise customers).

NOTE: This product is not made by, or affiliated with, Google Inc in any way.

Main features

Licensing

This Plugin is licensed “per-user”, according to the Fab End User License Agreement. This means that one license must be purchased for each user working on a project that utilizes the Plugin. You can find detailed information here: https://docs.unamedia.com/ue-plugin-per-user-license . For relevant purchase orders, please contact us.

Premium Support & Customizations

For enterprises that run mission critical workloads, require fast response times, increased operational efficiencies, or specific customizations, we can provide Premium Support services. Please contact us.

Our other plugins

Check the complete list of our products for Unreal Engine in our UNAmedia Profile. You can find plugins to run multiple independent worlds at run-time, to work with Mixamo animations and much more.

使用本机跨平台实现,轻松将应用和游戏事件记录到 Google Analytics。不需要第三方依赖项,并且与虚幻引擎支持的任何平台兼容,包括桌面、移动和控制台。

预告片视频

教程视频

文档和API

Discord 服务器

该插件支持自动检测等高级功能,无需任何特定代码即可自动记录关键事件和用户会话。只需启用并配置插件,您就可以开始接收游戏/应用程序的关键使用数据。然后,简单的 API 会提供记录自定义事件和详细购买交易所需的一切。

该插件也是 Unreal 标准游戏内分析系统的提供者引擎。

注意:从 UE5.3 开始,GA4 受支持,但需遵守随附说明。旧版本基于 Google 不再支持的 UA(旧版 GA360 企业客户除外)

注意:本产品并非由 Google Inc 制造,也不以任何方式隶属于 Google Inc。

主要功能

许可

此插件是“按用户”许可,根据Fab 最终用户许可协议。这意味着必须为参与使用该插件的项目的每个用户购买一个许可证。您可以在此处找到详细信息:https://docs.unamedia.com/ue-plugin-per-user-license。如需相关采购订单,请联系我们。

高级支持和定制

对于运行任务关键型工作负载、需要快速响应时间、提高运营效率或特定定制的企业,我们可以提供高级支持服务。请联系我们。

我们的其他插件

请在我们的UNAmedia 简介中查看虚幻引擎产品的完整列表。您可以找到在运行时运行多个独立世界的插件,到使用 Mixamo 动画更多

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