For Retargeting to UE 5.xx Manny – Please use our retargeting tools – DOWNLOAD HERE:

  • “A” Reference Pose.

  • Engine 4.26 – 5.xx Compatible

  • For Engine 4.25 and Previous: – All FBX Source animation files are included and can be imported into older versions, including IPC curves.

  • New Socket on the “middle_01_r” for attaching the Rifle.

Please the Screen Images showing the correct attachment of Rifle to the “middle_01_r”.

Our IPC(in-place custom) animations have custom attributes with Speed and Rot(yaw) data curves.

○ Back Rifle Socket and Hip Pistol Socket with matching animations.

○ Animation List has frame/seconds delay timings for Holster/UnHolster.

○ Holstered Animations match our Mobility Pro and Pistol Pro, for integration with our other Animation Packs.

● Root Motion and In-Place.

● FBX source files in “\Project\Source_Hipfire\FBX\” as a ZIP file.

要重定向到 UE 5.xx Manny – 请使用我们的重定向工具 – 在此处下载:

  • “A”参考姿势。

  • 引擎4.26 – 5.xx兼容

  • 适用于引擎 4.25 及以前版本: – 包含所有 FBX 源动画文件,并且可以导入到旧版本包括 IPC 曲线。

  • 新插槽位于“middle_01_r”上,用于连接步枪。

请屏幕图像显示步枪与“middle_01_r”的正确连接。

我们的IPC(就地自定义)动画具有带有速度和旋转(偏航)数据曲线的自定义属性。

○ 背部步枪插槽和臀部手枪插槽具有匹配的动画。

○ 动画列表具有 Holster/UnHolster 的帧/秒延迟计时。

○ Holstered 动画与我们的 Mobility Pro 和 Pistol Pro 相匹配,可与我们的其他动画包集成。

● Root Motion 和 In-Place。

● FBX 源文件位于“\Project\Source_Hipfire\FBX\”中,作为ZIP 文件。

Rifle Hipfire Highlight Video

Rifle Hipfire Overview

Building on our popular “RIFLE PRO” Pack, this is a full Pro set of HipFire Animations; an essential asset for shooter games and projects involving rifle-wielding characters. Whereas Rifle Pro contains the original Relaxed and Shoulder Aiming modes, HipFire has all animations holding and aiming the Rifle down at your side, always ready to shoot. It also includes all animated transitions and connections to Rifle Pro and the Mobility packs.

Containing all the movements and functionality of the “Rifle Pro” Aiming animation set, It can be used as a STAND-ALONE fully functional shooter pack, OR as a perfectly matched ADD-ON animation pack for Rifle Pro, seamlessly adding HipFire ability to the existing Relaxed and Shoulder Aiming modes.

***Already own “Rifle Pro”? –

We got you covered with 50% OFF!

Please contact us at: mocap@motusdigital.com, providing your “Rifle Pro Shooter” proof of purchase, and we’ll give you a Hipfire 50% OFF code for our official MocapOnline.com web store. There is also a discounted “RiflePro-Hipfire” combo pack.

This pack is specifically crafted for Unreal Engine to enable realistic, fluid character movement for game development. Whether you are working on an indie project, part of an animation studio, or developing a professional game, this pack provides you with the tools needed to build immersive character controllers with precise combat and shooting mechanics. The animations range from aiming and firing to reloading, weapon swaps, and dynamic locomotion, offering a comprehensive solution for responsive, rifle-focused gameplay. Perfect for third-person shooters, tactical games, or any project requiring highly realistic combat animations, these assets are delivered in an Unreal Project file with accompanying .FBX source files for seamless integration.

Explore our 3D viewer and animation list to see exactly what’s included and how it can fit into your project:

Animation Types: Shooting and Combat Movements

Idle and Transitions

Idle poses, along with various fidgets. HipFire has all animations holding and aiming the Rifle down at your side, always ready to shoot. It also includes all animated transitions and connections to Rifle Pro and the Mobility packs.

Walking and Jogging with Rifle

Complete locomotion animations—walking and jogging in 8 directions (forward, backward, lateral, and diagonal). These animations enable characters to effectively navigate environments, whether they’re patrolling or actively engaged in combat.

Turning, Strafing, and Combat Movement

Turning animations for various movement states (standing, walking, jogging, crouching) at multiple angles (45°, 90°, 135°, and 180°). Strafing animations are also included for tactical lateral and diagonal movement while maintaining aim.

Crouching, Crouch Walking, and Aiming

Full set of crouching animations, such as idle, crouch walking, and turning. Crouch aiming animations are also included for accurate targeting while taking cover or moving stealthily. 

Jumps and Split Jumps with Rifle

Take-off, in-air, and landing sequences for jumps, available from multiple movement states (standing, walking, jogging) while holding the rifle. Split jumps with both left and right foot variations are included to enhance realism and fluidity in combat scenarios.

Aiming, Firing, Reloading, and Weapon Handling

Comprehensive animations for aiming, firing, reloading, weapon swapping, and holstering. Aim offsets provide precise targeting in multiple directions, while faster reloads and weapon holstering ensure smooth transitions during combat.

Animation Details

  • 140 ANIMATIONS – 30 AIM OFFSETS, 15 SPLIT JUMPS – Root Motion and In-Place375 TOTAL ANIMATION FILES

  • Includes Root Motion and In-Place (IPC – In Place Custom Curves) animations with custom attributes for continuous speed and rotation data curves, ensuring precise control and programming.

Our IPC(in-place custom) animations have custom attributes with Speed and Rot(yaw) data curves.

  • New Socket on the “middle_01_r” for attaching the Rifle.

  • Updated rifle socket placements to ensure seamless rifle animations without wrist distortion.

○ Back Rifle Socket and Hip Pistol Socket with matching animations.

○ Animation List has frame/seconds delay timings for Holster/UnHolster.

Holstered Animations match our Mobility Pro and Pistol Pro, for integration with our other Animation Packs.

  • Carefully pose-matched animations for smooth blending, making integration into gameplay systems effortless.

  • Delivered on the UE4 Skeleton in an Unreal Project file, along with source .FBX files.

Seamless Integration

The Rifle Hipfire Pack is fully compatible with Unreal Engine’s animation system, allowing for easy implementation of realistic character movement and combat actions. The animations are optimized for quick retargeting to UE5.xx’s Manny character using our customized IK-Retargeters, which enhance bone alignment and animation blending for smooth transitions. The pack supports both Root Motion and In-Place animation modes, providing the flexibility needed for responsive character control. Delivered on the UE4 Skeleton in an Unreal Project file, the animations are ready to integrate into any Unreal Engine project.

***Download our optimized custom UE5 Retargeting Project to streamline setup and bring your characters to life effortlessly.

Expertly Crafted by Motus Digital

These animations were created by Motus Digital, an experienced team with over 30 years in the game industry, contributing to hundreds of games. Their expertise ensures that every animation is crafted with meticulous attention to detail, offering consistent, polished, and professional quality. This level of craftsmanship sets our pack apart from other rifle-style animation packs, which may lack the precision and quality provided by our experienced team.

Rifle Hipfire Links

步枪腰火精彩视频

步枪腰火概述

基于我们流行的“RIFLE PRO” Pack,这是一套完整的 HipFire 动画专业版;对于射击游戏和涉及使用步枪的角色的项目来说,这是一项重要的资产。 Rifle Pro 包含原始的“放松”和“肩瞄准”模式,而 HipFire 则具有将步枪握在身边并瞄准的所有动画,随时准备射击。它还包括所有动画过渡以及与 Rifle Pro 和 Mobility 包的连接。

包含《Rifle Pro》瞄准动画集的所有动作和功能,可以作为STAND-ALONE全功能射击游戏包使用,作为Rifle Pro完美匹配的ADD-ON动画包,无缝地将HipFire能力添加到现有的放松和肩瞄准模式。

***已经拥有“Rifle Pro”? –

我们为您提供50% 折扣!

请通过以下方式联系我们:mocap@motusdigital.com,提供您的“Rifle Pro Shooter”购买证明,我们将向您提供我们官方动画列表 – 步枪 Hipfire

  • 动画播放器 – 步枪 Hipfire

  • 动画类型:射击和战斗运动

    空闲和转换

    空闲姿势,以及各种坐立不安。 HipFire 的所有动画都将步枪握在您身边并瞄准,随时准备射击。它还包括所有动画过渡以及与 Rifle Pro 和 Mobility 包的连接。

    用步枪行走和慢跑

    完整的运动动画——8个方向(向前、向后、横向和对角线)行走和慢跑。这些动画使角色能够有效地导航环境,无论他们是在巡逻还是积极参与战斗。

    转弯、扫射和战斗运动

    在多个角度(45°、90°、 135° 和 180°)。还包括扫射动画,用于在保持瞄准的同时进行战术横向和对角移动。

    蹲伏、蹲伏行走和瞄准

    全套蹲伏动画,例如闲置、蹲伏行走和转身。 还包括蹲伏瞄准动画,以便在隐蔽或隐秘移动时准确瞄准。 

    用步枪进行跳跃和分割跳跃

    跳跃的起飞、空中和着陆顺序,可在手持步枪时在多种运动状态(站立、行走、慢跑)下使用。包含左右脚变化的分步跳跃,以增强战斗场景的真实感和流畅性。

    瞄准、射击、装弹和武器操作

    瞄准、射击、装弹、武器交换和装回枪套的综合动画。瞄准偏移可在多个方向上提供精确瞄准,而更快的重装和武器枪套可确保战斗期间的平稳过渡。

    动画详细信息

    • 140 个动画 – 30 个瞄准偏移、15 个分割跳跃 – 根运动和In-Place375 个动画文件总计

    • 包括根运动和就地(IPC – 就地自定义曲线)动画,具有连续速度和旋转数据曲线的自定义属性,确保精确控制和编程。

    我们的IPC(就地自定义)动画具有速度和旋转的自定义属性。旋转(偏航)数据曲线。

    • “middle_01_r”上的新插槽,用于连接步枪。

    • 更新了步枪插槽位置,以确保无缝步枪动画而不会扭曲手腕。

    ○ 背部步枪插槽和臀部手枪插槽具有匹配的动画。

    ○ 动画列表具有 Holster/UnHolster 的帧/秒延迟计时。

    Holstered 动画 与我们的 Mobility ProPistol Pro 相匹配,以便与我们的其他动画包集成。

    • 仔细进行姿势匹配动画,以实现流畅混合,轻松集成到游戏系统中。

    • 以虚幻项目文件的形式在 UE4 骨架上提供,以及源 .FBX 文件。

    无缝集成

    Rifle Hipfire Pack 是完全兼容虚幻引擎的动画系统,可以轻松实现逼真的角色移动和战斗动作。动画经过优化,可使用我们定制的 IK 重定向器快速重定向到 UE5.xx 的 Manny 角色,从而增强骨骼对齐和动画混合以实现平滑过渡。该包支持根运动和就地动画模式,提供响应式角色控制所需的灵活性。这些动画以虚幻项目文件的形式在 UE4 骨架上交付,可以集成到任何虚幻引擎项目中。

    ***下载我们优化的自定义UE5 重定向项目简化设置并轻松让角色栩栩如生。

    由 Motus Digital 精心制作

    这些动画是由 Motus Digital 精心制作的由 Motus Digital 开发,这是一支经验丰富的团队,在游戏行业拥有 30 多年的经验,为数百款游戏做出了贡献。他们的专业知识确保每部动画都精心制作,注重细节,提供一致、精美和专业的品质。这种工艺水平使我们的包与其他步枪风格的动画包区分开来,这些动画包可能缺乏我们经验丰富的团队提供的精度和质量。

    Rifle Hipfire 链接

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