

Code Modules:
- IGToolsTCP
Number of Blueprints: 4
Number of C++ Classes: 6
Supported Development Platforms: Win, Mac, Linux
Supported Target Build Platforms: None (Editor-only plugin)
Documentation: Video | Documentation
Support: forum thread
Important/Additional Notes:
代码模块:
- IGToolsTCP
蓝图数量:4
C++ 类数量:6
支持的开发平台:Win、Mac、Linux
支持的目标构建平台:无(仅限编辑器)插件)
支持:论坛帖子
重要/附加说明:
Texture channel packing tool allows to pack channels directly in Unreal Editor, without using other software.
Texture channel packing is a technique used to store multiple images in a single texture. This is done by assigning each image to a different channel of the texture. For example you can save the base color in R,G,B channels and roughness in Alpha, or store the normal map in R,G, roughness in B and specular in Alpha channel. Texture channel packing is commonly used in Unreal.
Example Use Cases:
-
Pack: combine textures in 1 texture asset (example: AO, Roughness, Metallic textures->ORM)
-
Repack: change the order of channels. (example: ORM -> RMO)
-
Unpack: extract channels into separate assets (ORM -> AO, Roughness, Metallic texture assets)
-
and other operations that rely on copying of texture channels
Features:
-
Works with all kinds of textures including virtual, hdr, data textures etc.
-
Supports most of output texture settings: compression, mip maps, srgb, filtering, lod, etc.
-
No precision loss: reads and writes the raw texture data
-
Can create multiple textures in one go
-
Save presets for your packing scenarios
-
Input patterns allow to drag and drop multiple input textures at once
-
Blueprint API
纹理通道打包工具允许直接在虚幻编辑器中打包通道,而无需使用其他软件。
纹理通道打包是一种用于在单个纹理中存储多个图像的技术。这是通过将每个图像分配给纹理的不同通道来完成的。例如,您可以将基色保存在 R、G、B 通道中,将粗糙度保存在 Alpha 通道中,或者将法线贴图保存在 R、G 中,将粗糙度保存在 B 中,将镜面反射保存在 Alpha 通道中。纹理通道打包在 Unreal 中常用。
示例用例:
-
Pack:将纹理合并到 1 个纹理资源中(例如:AO、粗糙度、金属)纹理->ORM)
-
重新打包:更改通道顺序。 (示例:ORM -> RMO)
-
解包:将通道提取到单独的资源中(ORM -> AO、粗糙度、金属纹理资源)
-
以及依赖于复制纹理通道的其他操作
功能:
-
适用于各种纹理,包括虚拟、 hdr、数据纹理等。
-
支持大多数输出纹理设置:压缩、mip 贴图、srgb、过滤、lod 等。
-
无精度损失:读取和写入原始纹理数据
-
可以一次性创建多个纹理
-
保存打包预设场景
-
输入模式允许一次拖放多个输入纹理
-
Blueprint API

评论(0)