

Features:
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Create custom rules to bulk rename Skeletal Mesh Skeletons
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Save and Load rulesets
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Rearrange rule ordering
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Predefined templates for: Mixamo, VRoid, Xsens, Vicon
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Reverse bone name mapping to map bone names back to original names
Code Modules:
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PythonScriptPlugin
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JsonBlueprintUtilities
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QOO_BulkBoneNamer
Number of Blueprints: 4
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms:
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Windows Editor
Supported Target Build Platforms: N/A
Documentation: https://docs.google.com/document/d/1zzlif7oObUUT6NjB6LjGP3erSP0JSPzCM12dxeA15is
Important/Additional Notes: Additional support available via discord: https://discord.gg/uDtYHhC9zd.
功能:
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创建自定义规则以批量重命名骨架网格体骨架
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保存和加载规则集
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重新排列规则顺序
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预定义模板:Mixamo、VRoid、Xsens、Vicon
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将骨骼名称映射到地图骨骼重命名为原始名称
代码模块:
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PythonScriptPlugin
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JsonBlueprintUtilities
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QOO_BulkBoneNamer
蓝图数量:4
C++ 类数量: 1
网络复制:否
支持的开发平台:
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Windows 编辑器
支持的目标构建平台:不适用
文档:https://docs.google.com/document/d/1zzlif7oObUUT6NjB6LjGP3erSP0JSPzCM12dxeA15is
重要/附加说明:通过discord提供其他支持:https://discord.gg/uDtYHhC9zd。
Demo Video: https://youtu.be/tg6ETvrrq88
Full Documentation: https://docs.google.com/document/d/1zzlif7oObUUT6NjB6LjGP3erSP0JSPzCM12dxeA15is
Discord Support: https://discord.gg/uDtYHhC9zd
This bulk tool allows you to define complex custom rulesets for renaming skeletons with before and after previews. With sequentially defineable rules, you can preview the effect of each additive rule and even save the rules for future use. This fixes common cases such as rigs that do not follow the left (_l) or right (_r) suffix rules or rigs that use differently standardized bone names than what is commonly used in engine.
It also supports renaming of the Skeletal Mesh/Skeleton combo into a newly named unique file for non-destructive workflows or results testing.
Pre-defined templates available to rename conventional rigs to standard bone names:
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Mixamo
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VRoid
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Vicon
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Xsens
v1.1.2 Updates
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Bug fix for blueprint cast and start condition checks
v1.1.1 Updates
—–
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Minor bug fix for start with and ends with criteria
v1.1.0 Updates
—–
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Reverse bone name mapping is supported now to rename bones back to their original bone names for bi-directional naming workflows. https://www.youtube.com/watch?v=yG98yRUQChY
演示视频:https://youtu.be/tg6ETvrrq88
完整文档:https://docs.google.com/document/d/1zzlif7oObUUT6NjB6LjGP3erSP0JSPzCM12dxeA15is
Discord 支持:https://discord.gg/uDtYHhC9zd
此批量工具允许您定义复杂的自定义规则集,以便通过前后预览来重命名骨架。通过按顺序定义的规则,您可以预览每个附加规则的效果,甚至可以保存规则以供将来使用。这修复了常见情况,例如不遵循左 (_l) 或右 (_r) 后缀规则的装备,或者使用与引擎中常用的标准化骨骼名称不同的装备。
它还支持将骨架网格物体/骨架组合重命名为新命名的唯一文件,以进行非破坏性工作流程或结果测试。
可用于重命名常规的预定义模板绑定到标准骨骼名称:
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Mixamo
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VRoid
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Vicon
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Xsens
v1.1.2 更新
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蓝图转换的错误修复和开始条件检查
v1.1.1更新
—–
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针对开始条件和结束条件的小错误修复
v1.1.0更新
—–
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现在支持反向骨骼名称映射以重命名骨骼恢复为其原始骨骼名称,以实现双向命名工作流程。 https://www.youtube.com/watch?v=yG98yRUQChY

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