Features

 

  • Demo level

  • Demo first-person character

  • Demo crosshair widget

  • Turns on and off by left clicking or E key

  • Adds wood by right clicking or X key

  • Includes fuel system

  • 3 attachable decorative meshes (Rocks, Fish and Chicken)

  • Up to 11 exposed variables in the editor for customization

  • Full Network Replication

  • Detailed documentation for integration

 

This Asset Pack contains:

 

  • 3 Actor Blueprints.

  • 2 Component Blueprints

  • 1 Character Blueprint (default demo character)

  • 1 Widget Blueprint

  • 1 Interface Blueprint

  • 1 GameModeBase Blueprint

  • 1 Data Asset – Input Mapping Context

  • 4 Data Assets – Input Action

  • 12 Materials

  • 3 Material Instances

  • 1 Material Function

  • 32 Textures

  • 8 Static Meshes

  • 6 Sound Waves

  • 1 Sound Cue

  • 1 Sound Attenuation

  • 2 Niagara Systems

  • 4 Niagara Module Scrips

 

Input: Mouse and Keyboard

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation Link: Documentation

Support email: trabalhogaia@gmail.com

特征

 

  • 演示级别

  • 演示第一人称角色

  • 演示十字线小部件

  • 转弯 通过左键单击或E键

  • 增加 木材 通过右键单击或X键

  • 包括 燃料 系统

  • 3个可附加的装饰网格(岩石,鱼和鸡)

  • 在编辑器中最多11个公开变量用于自定义

  • 全网络复制

  • 集成的详细文档

 

此资源包包含:

 

  • 3Actor蓝图。

  • 2个组件蓝图

  • 1个角色蓝图(默认演示角色)

  • 1小部件蓝图

  • 1接口蓝图

  • 1GameModeBase蓝图

  • 1数据资产-输入映射上下文

  • 4数据资产-输入操作

  • 12材料

  • 3个材质实例

  • 1材料功能

  • 32纹理

  • 8静态网格

  • 6声波

  • 1个声音提示

  • 1声音衰减

  • 2尼亚加拉系统

  • 4尼亚加拉模块

 

输入: 鼠标和键盘

网络复制: 是的

支持的开发平台:

窗户: 是的

Mac电脑: 是的

文档链接: 文件编制

支援电邮: trabalhogaia@gmail.com

| Video Showcase 1

| Video Showcase 2

| Documentation

| Discord

The Dynamic Campfire blueprint creates a realistic and seamless burning simulation with dynamic materials, lighting, sound, and particle effects.

Start with a fresh pile of tree branches and dried grass. Light the fire and watch as it dynamically burns, reflecting temperature changes in real time. You can stop the fire at any moment and observe it smoldering, gradually fading into the last glowing embers.

 

This asset features a fuel system, meaning the fire will burn only while there is Available Wood. Once depleted, it naturally extinguishes—unless more wood is added. A secondary input allows players to add wood, triggering immersive cue sounds and ember particles, just like in a real campfire.

For added realism, decorative meshes such as rocks, a fish or chicken cooking on a stick can be placed around the fire. The fish and chicken will also cook dynamically as the fire burns.

 

Another key feature is that everything in this blueprint is Network Replicated, ensuring smooth and synchronized functionality in both Single and Multiplayer environments.

  

  

Interacting with the Dynamic Campfire during game-play:

There are two main interaction methods available:

  • Line Trace Interaction – Ideal for first-person projects, where the player interacts with the environment using a crosshair.

  • Overlap Interaction – Designed for third-person projects or games where the player interacts by pressing a key when within range of the campfire.

Bonus version specifically for Ambience and Cinematics.

Since Update V4, the Dynamic Campfire includes a Static Campfire blueprint, allowing you to use the campfire as a static prop with a manually selectable burning state. This feature is perfect for cinematics, giving you full control over the fire’s appearance directly within the editor.

Updates

Version V2 :

  • Major performance update by removing the Event Tick node.

  • Replication added.

Version V3 :

  • Another performance update by replacing delay nodes by function timers.

  • Integration further simplified. Removed the need to edit the HUD Class. Now the crosshair is just a simple Widget Blueprint.

  • Interaction is now done with the left mouse click.

  • Fixed audio bug. The sound cues have now attenuation.

  • Demo level includes night and day switch demo Blueprint.

Version V4:

  • The asset now includes a Static Campfire blueprint, which is, performance wise, a lighter version of the Dynamic Campfire and allows to set a burning state that will remain static and can be previewed in the editor.

Version V5:

  • The asset now includes a fuel system and the possibility to “add wood” to the campfire with a secondary input.

  • “Add wood” particle and sound effects included.

Version V6:

  • There are now two interaction options. Line Trace Interaction and Overlap Interaction.

  • Each interaction option has its own dedicated Dynamic Campfire blueprint.

  • Integration process has been majorly simplified by the use of component blueprints.

Version V7:

  • A whole chicken can now be cooked using the campfire.

  • Demo level updated.

| 短片展览1

| 短片展览2

| 文件编制

| 不和谐

动态营火 蓝图创建一个 逼真无缝的燃烧模拟 具有动态材质、灯光、声音和粒子效果。

从新鲜的一堆树枝和干草开始。 点燃火,看着它动态燃烧,实时反映温度变化。 你可以在任何时刻停止火,并观察它闷烧,逐渐淡入最后发光的余烬。

 

此资产具有 燃油系统,这意味着只有在有可用的木材时,火才会燃烧。 一旦耗尽,它自然熄灭-除非添加更多的木材。 辅助输入允许玩家添加木材,触发身临其境 提示声音和余烬粒子,就像在一个真正的篝火。

为了增加现实主义, 装饰网格 如岩石,在棍子上烹饪的鱼或鸡肉可以放在火的周围。 鱼和鸡也会随着火的燃烧而动态地烹饪.

 

另一个关键特性是这个蓝图中的所有内容都是 网络复制,确保两者的平滑和同步功能 单人和多人游戏 环境。

  

  

在游戏过程中与动态篝火互动:

有两种主要的交互方法可用:

  • 线迹交互 -理想的 第一人称项目,其中玩家使用十字准线与环境交互。

  • 重叠交互 -专为 第三人称项目 或者玩家在篝火范围内按一个键进行交互的游戏。

奖金版本专门为氛围和电影.

更新V4,动态营火包括一个 静态篝火 蓝图,让你使用营火作为一个 静态道具 具有手动可选择的燃烧状态。 此功能非常适合 电影学,让您完全控制火的外观直接在编辑器内。

更新资料

版本V2 :

  • 通过删除Event Tick节点进行主要性能更新。

  • 复制添加。

版本V3 :

  • 通过函数定时器替换延迟节点的另一个性能更新。

  • 集成进一步简化。 删除了编辑HUD类的需要。 现在十字准线只是一个简单的控件蓝图。

  • 交互现在用鼠标左键单击完成。

  • 修正了音频错误。 声音线索现在已经衰减了.

  • 演示关卡包括夜间和日间切换演示蓝图。

版本V4:

  • 该资产现在包括一个 静态篝火 蓝图,这是,性能明智的,一个更轻的版本 动态营火 并允许设置一个燃烧状态,将保持静态,并可以在编辑器中预览。

版本V5:

  • 该资产现在包括一个燃料系统和可能性”添加木材”到营火与二次输入。

  • “添加木材”粒子和声音效果包括在内。

版本V6:

  • 现在有两个交互选项。 线迹交互重叠交互.

  • 每个交互选项都有自己的专用选项 动态营火 蓝图。

  • 使用组件蓝图大大简化了集成过程。

版本V7:

  • 一整只鸡现在可以用篝火煮了.

  • 演示级别更新。

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