Features
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Demo level
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Demo first-person character
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Demo crosshair widget
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Turns on and off by left clicking
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2 decorative meshes (Rocks and Cooking Fish)
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10 exposed variables in the editor for customization
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Full Network Replication
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Detailed documentation for integration
This Asset Pack contains:
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2 Actor Blueprint.
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1 Character Blueprint (default demo character)
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1 Widget Blueprint
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1 Interface Blueprint
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1 GameModeBase Blueprint
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1 Data Asset – Input Mapping Context
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3 Data Assets – Input Action
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9 Materials
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3 Material Instances
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1 Material Function
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24 Textures
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5 Static Meshes
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6 Sound Waves
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1 Sound Cue
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1 Sound Attenuation
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2 Niagara System
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4 Niagara Module Scrips
Input: Mouse and Keyboard
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://drive.google.com/file/d/1-N7uBlX6qKYRxk58_m-dEL-1Mxtt_YUV/view?usp=sharing
Support email: trabalhogaia@gmail.com
特征
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演示级别
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演示第一人称角色
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演示十字线小部件
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转弯 上 和 关 左键点击
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2个装饰网格(岩石和烹饪鱼)
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10个在编辑器中暴露的变量用于自定义
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全网络复制
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集成的详细文档
此资源包包含:
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2演员蓝图.
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1个角色蓝图(默认演示角色)
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1小部件蓝图
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1接口蓝图
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1GameModeBase蓝图
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1数据资产-输入映射上下文
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3数据资产-输入操作
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9材料
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3个材质实例
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1材料功能
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24纹理
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5静态网格
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6声波
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1个声音提示
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1声音衰减
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2尼亚加拉系统
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4尼亚加拉模块
输入: 鼠标和键盘
网络复制: 是的
支持的开发平台:
窗户: 是的
Mac电脑: 是的
文件: https://drive.google.com/file/d/1-N7uBlX6qKYRxk58_m-dEL-1Mxtt_YUV/view?usp=sharing
支援电邮: trabalhogaia@gmail.com
| Discord
Purpose and Behavior
Create a realistic and seamless burning simulation with the Dynamic Campfire blueprint.
Start with a fresh pile of tree branches and dried grass. Light the fire to see its dynamic materials, light, and particle effects illustrate burning and temperature increase. Stop the fire at any time and watch it smolder, until the last incandescent embers fade away.
This asset includes a fuel system, meaning it will stop burning when its Available Wood reaches zero. For that reason, there’s also the possibility of “adding wood” by a secondary input, followed by cue sounds and ember particles flying like in a real campfire
In addition, meshes such as rocks and a cooking fish on a stick can be added for decorative purposes. And the fish will also be cooking seamlessly during the burning process.
All this can be done in Single or Multiplayer since this blueprints and all its components are Network Replicated.
Interacting with the Dynamic Campfire during game-play:
Left click to toggle on/off and right click to “add wood”.
Bonus version specifically for Cinematics.
Since update 1.3, the Dynamic Campfire comes with a Static Campfire bonus asset that allows you to use the campfire as a static prop for which you can choose the static burning state. This is ideal for Cinematics since you have full control in the editor of the campfire burning stage.
Updates
Version 1.1 :
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Major performance update by removing event tick node.
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Replication added.
Version 1.2 :
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Another performance update by replacing delay nodes by function timers.
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Integration further simplified. Removed the need to edit the HUD Class. Now the crosshair is just a simple Widget Blueprint.
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Interaction is now done with the left mouse click.
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Fixed audio bug. The sound cues have now attenuation.
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Demo level includes night and day switch demo Blueprint.
Version 1.3:
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The asset now includes a Static Campfire blueprint, which is, performance wise, a lighter version of the Dynamic Campfire and allows to set a burning state that will remain static and can be previewed in the editor.
Version 1.4:
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The asset now includes a fuel system and the possibility to “add wood” to the campfire with a secondary input.
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“Add wood” particle and sound effects included.
| 示范短片1
| 示范短片2
| 文件
| 不和谐
目的和行为
创建一个现实和无缝的燃烧模拟与 动态营火 蓝图。
从新鲜的一堆树枝和干草开始。 点燃火看到它的动态材料,光和粒子效果说明燃烧和温度增加。 随时停火,看着它燃烧,直到最后的白炽余烬消失。
该资产包括 燃料 系统,意味着它将停止燃烧 当其 可用木材 达到零。 出于这个原因,也有可能通过二次输入”添加木材”,然后是提示声音和余烬粒子像在真正的篝火中飞行
此外,网格,如岩石和烹饪鱼在一根棍子可以添加装饰的目的。 在燃烧过程中,鱼也会无缝地烹饪。
所有这些都可以在单人或多人游戏中完成,因为这个蓝图及其所有组件都是 网络复制.
在游戏过程中与动态篝火互动:
左键点击切换开/关,右键点击”添加木材”。
奖金版本专门为电影.
自更新1.3以来, 动态营火 带有一个 静态篝火 奖励资产,允许您使用营火作为静态道具,您可以选择静态燃烧状态。 这是理想的过场动画,因为你在篝火燃烧阶段的编辑器完全控制。
更新资料
版本1.1 :
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通过删除事件蜱节点主要性能更新.
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复制添加。
版本1.2 :
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通过函数定时器替换延迟节点的另一个性能更新。
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集成进一步简化。 删除了编辑HUD类的需要。 现在十字准线只是一个简单的控件蓝图。
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交互现在用鼠标左键单击完成。
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修正了音频错误。 声音线索现在已经衰减了.
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演示关卡包括夜间和日间切换演示蓝图。
版本1.3:
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该资产现在包括 静态篝火 蓝图,这是,性能明智的,一个更轻的版本 动态营火 并允许设置一个燃烧状态,将保持静态,并可以在编辑器中预览。
版本1.4:
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该资产现在包括一个燃料系统和可能性”添加木材”到营火与二次输入。
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“添加木材”粒子和声音效果包括在内。
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