Features:

  • Blendshapes / Morph Targets / Facial Expressions
  • Wind simulation for hair
  • Modular
  • Epic Skeleton with additional bones
  • 3rd person character animations are included
  • Material Instances
  • Color change of any part
  • Different outfits

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: retarget

Number of characters: 1

Vertex counts of characters:

Kitsune Yuna

🈯️ Faces 83422 ❎ Tris 162246 ✳️ Verts 102526

Kitsune Yuna (without tail and fox ears)

🈯️ Faces 56854 ❎ Tris 109110 ✳️ Verts 64288

Kitsune Yuna (nude with tail and fox ears)

🈯️ Faces 70368 ❎ Tris 137608 ✳️ Verts 87957

Number of Materials and Material Instances: 55

Number of Textures: 91

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1bsdqeZVNqV–m-nD4U3tTQmmiSISyR7pBlDb8AViBF0

功能:

  • 混合形状/变形目标/面部表情
  • 头发风模拟
  • 模块化
  • 史诗骨架带有额外骨骼
  • 包含第三人称角色动画
  • 材质实例
  • 任何部分的颜色变化
  • 不同服装

绑定:(是)

绑定到史诗骨架:(是)

如果绑定到史诗骨架,则包括 IK 骨骼:(是)

动画:(是)

动画数量:重新定位

角色数量:1

顶点数角色数量:

狐尤娜

🈯️ 面孔 83422 ❎ Tris 162246 ✳️ 顶点 102526

狐尤娜(没有尾巴和狐狸)耳朵)

🈯️ 面孔 56854 ❎ Tris 109110 ✳️ 顶点 64288

Kitsune Yuna(裸体,有尾巴和狐狸耳朵)

🈯️ 面孔 70368 ❎ Tris 137608 ✳️ 顶点 87957

材质和材质实例数量:55

纹理数量:91

纹理分辨率:4096×4096

支持的开发平台:

Windows:(是)

Mac: (是)

文档:无

重要/附加说明:请注意,没有蓝图!添加到 Epic Skeleton 的其他骨骼:https://docs.google.com/document/d/1bsdqeZVNqV–m-nD4U3tTQmmiSISyR7pBlDb8AViBF0

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Note: After purchase, with your Order ID, additional source files (Unity, Unreal, FBX, OBJ, etc.) can be requested via e-mail idafaber3d@gmail.com

Compatibility list: 🔗 https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/

VIDEO PREVIEW: 🔗 https://youtu.be/5WauIxyuFMw

👑 Key Features

🌟 Completely modular

🌟 Fully Rigged

🌟 Apple Blendshapes

🌟 Adjustable body parts

🌟 Easy Color Change

📋 Polycount | The Character does not have LOD system

Kitsune Yuna

🈯️ Faces 83422 ❎ Tris 162246 ✳️ Verts 102526

Kitsune Yuna (without tail and fox ears)

🈯️ Faces 56854 ❎ Tris 109110 ✳️ Verts 64288

Kitsune Yuna (nude with tail and fox ears)

🈯️ Faces 70368 ❎ Tris 137608 ✳️ Verts 87957

⚙️ Rig

This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bones 🔗here >

Character’s Rig has been tested with various animations, such as:

🌟 ALSv4

🌟 3rd person standard animations

🌟 Female Interactions Animations

🌟 Mocap Library

🌟 ARLS + Horse Animset

🌟 Succubus AnimSet

🌟 Valley of the Ancient

🌟 Close Combat: Swordsman

🌟 Lyra Starter Game

😡 Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Body morphs allow you to regulate breast, butt, and nail size, change hair length, and adjust the animal ear form. Knee morph targets are also included.

🔥 Different Outfits and Modularity

The model is completely modular, you can remove or add any part you want. 

🔰 Please note that:

Body Texture is censored.

Clothes can be taken off completely, and full-body is included. 

Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. 

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!

The sword from the pictures is not included. It is used for demonstration purposes only.

If you are using animations where legs are far away from each other like running animation, please use special bone dress_front and dress_back for the dress to avoid its intersection through the leg.

⚡️ And more!

⚔️ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

🌟 Outfit Parts

A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.

⚔️ 4K Textures

🌟 BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 8 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Clothes, Armor

🌟 Textures are packed for better optimization

⚔️ Unreal Engine Project

🌟 Supported version: 4.19+

🌟 Epic Skeleton rig with additional bones

🌟 For facial animations use Morph Targets

🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.

🌟 Material Instances with MatID map for color change are included

🌟 3rd person standard animations are included

🌟 Separated Meshes for Master Pose / Leader Component are included

🌟 Wind Simulation for Hair!

🌟 Blueprints are not included

⁺₊✧ ⋆ FAQ

Q: Are you available for commissions? 

A: Yes, send a letter to my e-mail 📧 idafaber3d@gmail.com

Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere.

Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly.

Q: Are clothes from other models compatible?

A: Female 🔗 here > | Male 🔗 here >

Q: If I switch to another engine, do I have to re-purchase the asset?

A: No, you don’t have to. You can simply request all related source files (.fbx / .obj / textures / etc )

Q: How to obtain related source files?

A: Please reach out. For verification purposes, please attach the Order ID. Normally, I answer within 1-3 working days.

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注意:购买后,使用您的订单 ID,附加源文件(Unity、Unreal、FBX、 OBJ 等)可以通过电子邮件请求idafaber3d@gmail.com

兼容性列表:🔗 https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/

视频预览:🔗https://youtu.be/5WauIxyuFMw

👑 主要功能

🌟 完全模块化

🌟 完全装配

🌟 Apple Blendshapes

🌟 可调节机身零件

🌟轻松换色

📋 Polycount |该角色没有 LOD 系统

狐尤娜

🈯️ 面孔 83422 ❎ Tris 162246 ✳️ 顶点 102526

狐尤娜(没有尾巴和狐狸)耳朵)

🈯️ 面孔 56854 ❎ Tris 109110 ✳️ 顶点 64288

Kitsune Yuna(裸体,有尾巴和狐狸耳朵)

🈯️ 面孔 70368 ❎ Tris 137608 ✳️ 顶点 87957

⚙️ 装备

此角色装备基于 UE4 人体模型骨架。主要骨骼层次结构保持不变,以便于重新定位。通过额外的骨骼,您可以将物理应用到不同的部分。该装备是在 Maya 中制作的,没有插件,也没有控件。您可以在此处找到其他骨骼的完整列表 🔗此处>

角色装备已经过各种动画测试,例如:

🌟 ALSv4

🌟 第三人称标准动画

🌟女性交互动画

🌟动作捕捉库

🌟 ARLS + 马动画集

🌟 魅魔动画集

🌟 远古之谷

🌟 近战:剑客

🌟 天琴座入门游戏

😡 Blendshapes

完美校准的 52 个 Apple Blendshapes。在虚幻引擎 5 中使用 Live Link Face 进行测试。

可用于直播面部动画、LiveLinkFace、FaceWare、Facial Mocap、VTuber Avatar、VRchat、MMD 等。

身体变形允许您调节胸部、臀部和指甲大小,改变头发长度以及调整动物耳朵形状。还包括膝盖变形目标。

🔥 不同的服装和模块化

该模型是完全模块化的,您可以删除或添加您想要的任何部分。 

🔰 请注意:

身体纹理经过审查。

衣服可以完全脱掉,并且包括全身。 

成人部件没有建模,也没有变形或装备。这只是一个简单的纹理。 

为了避免身体穿过衣服相交,身体被切成碎片。

隐藏在衣服下面的碎片必须关闭。它还减少了多边形计数!

不包括图片中的剑。仅用于演示目的。

如果您使用双腿距离较远的动画(例如跑步动画),请为裙子使用特殊的骨骼 dress_front 和 dress_back 以避免其与腿部相交。

⚡️ 还有更多!

⚔️ 材质

🌟皮肤的ID贴图

🌟眼睛

🌟头发

🌟服装部件

材质ID贴图用于单独更改底图的颜色。 

使用附带的材质实例轻松更改颜色。

⚔️ 4K 纹理

🌟 BaseColor、Normal、Roughness、Metallic、Ambient Occlusion、MatID、不透明度、自发光

🌟 8 个纹理集:身体、头部、牙齿、头发、眼睛、睫毛、衣服、盔甲

🌟打包纹理以实现更好的优化

⚔️ 虚幻引擎项目

🌟支持版本:4.19+

🌟带有额外骨骼的Epic Skeleton装备

🌟对于面部动画使用Morph目标

🌟 物理不包括在内。建议使用 KawaiiPhysics 插件以获得最佳效果。

🌟 包含具有用于颜色变化的 MatID 贴图的材质实例

🌟 包含第三人称标准动画

🌟 包含用于主姿势/领导组件的分离网格

🌟 头发的风模拟!

🌟 蓝图不包括

⁺₊✧ ⋆ 常见问题解答

问:你们可以获得佣金吗? 

答:可以,请发信至我的电子邮件📧 idafaber3d@gmail.com

问:我可以在 Blender / Cinema4D / 3dsMax / 等中使用此模型吗?

答:可以。 .fbx 等文件格式可以导入到任何地方。

请注意,装备和混合形状最初是在 Maya 中制作的,某些软件可能无法正确识别它们。

问:其他型号的衣服是否兼容?

答:女 🔗 此处 > | 男🔗此处>

问:如果我切换到其他引擎,是否必须重新购买资产?

A:不,您不必这样做。您只需索取所有相关源文件(.fbx / .obj / 纹理等)

问:如何获取相关源文件?

答:请联系我们。出于验证目的,请附上订单 ID。通常,我会在 1-3 个工作日内回复。

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