Features:
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Can be customized through parametric Materials;
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Procedural blood Textures can be customized through parametric Materials;
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Switch face from normal to evil with a Material;
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Each Material set has a base color, metallic, roughness, and normal map;
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Skeletal Mesh set with knife socket;
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Number of Meshes: 2.
Evil Doll Features:
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Number of Characters: 1
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Rigged to Epic Skeleton: Yes
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Retarget to Humanoid Epic Skeleton: Yes
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Animated: Yes
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Number of Animations: 21
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Collision: Yes
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Triangles: 18001
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Vertices: 10048
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LODs: Yes (Original + 2)
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Number of Master Materials: 2
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Number of Material Instances: 4
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Resolution of Textures: 4K
Knife Feature:
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Number of Assets: 1
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Collision: Yes
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Triangles: 518
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Vertices: 295
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Number of Material Instances: 1
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Resolution of Textures: 2K
特征:
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可通过参数化材料进行定制;
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程序化血液纹理可通过参数化材质进行定制;
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用材料把脸从正常变成邪恶;
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每个材质集都有基色、金属色、粗糙度和法线贴图;
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带刀窝的骨架网格;
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网格数: 2.
邪恶的娃娃功能:
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字符数: 1
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装备史诗骨架:是的
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重定位到人形史诗骨架:是的
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动画:是的
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动画数量: 21
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碰撞:是的
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三角形: 18001
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顶点;顶点: 10048
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Lod:是(原件+2)
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主材料数量: 2
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材质实例数: 4
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纹理的分辨率:4K
刀的特点:
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资产数目: 1
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碰撞:是的
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三角形: 518
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顶点;顶点: 295
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材质实例数: 1
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纹理的分辨率:2K
Every Texture is very detailed, and each material can be customized with parametric values to change color.
It is also possible to add a parametric blood and switch the face Material from Normal to Evil State.
Evil Doll is also equipped with a Knife as weapon. Here the Features Overview!
Evil Doll is easy to retarget to the Epic Skeleton! Here the Tutorial.
It includes Animations:
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Idle
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Walk and Alternative Walk
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Run, Alternative Run and Crawl Run
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High Attack and Low Attack
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4 Hit Reactions
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Agony
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Death and Alternative Death
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Sit Pose and Stand Up
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Scream
You can see all animations in this Animation Overview
Join our Discord Server and become an Owner for:
-
Receive support for the purchased product.
-
Special Promotions.
-
Updates of New Products.
-
Find Connections and Collaborations in a large Community.
If you want to send us an email or want to see our portfolio, here is the link to our official website.
rev 3.0
(WARNING BEFORE UPDATE)
Don’t Update if you have projects with this Asset Package.
This Update contains:
-
Created Blueprints
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Updated Physic Assets
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Updated Weapon Sockets
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Updated Retarget Skeleton
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Updated Animations
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Changed Folder Structure
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Renaming Assets
If you are using Unreal Engine 5, the new animation retargeting system is IK Retarget, here the tutorial for our characters.
We suggest to import the asset first into an empty project and then migrate it to the target project. This is to avoid bugs where some data could be overwritten.
每个纹理都很细致,每种材料都可以 定制化 与 参数值 来改变颜色。
也可以添加一个 参数血 并将脸部材料从正常状态切换到邪恶状态。
邪恶的娃娃还配备了一个 刀子 作为武器。 在这里 功能概述!
邪恶的娃娃是 容易重新定位到史诗骨架! 这里的教程.
它包括动画:
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闲置
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步行和替代步行
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运行、替代运行和爬网运行
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高攻低攻
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4命中反应
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痛苦,痛苦
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死亡和替代死亡
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坐姿和站起来
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尖叫
你可以在这里看到所有的动画 动画概览
加入我们的 不和谐服务器 并成为一个 业主 为:
-
获得对所购买产品的支持。
-
特别促销活动。
-
新产品的更新。
-
在一个大的社区中寻找联系和合作。
如果您想给我们发送电子邮件或想查看我们的投资组合, 这是我们官方网站的链接.
修订3.0
(更新前警告)
如果您有此资源包的项目,请不要更新。
此更新包含:
-
创建的蓝图
-
更新物理资产
-
更新的武器插座
-
更新的重定位骨架
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更新动画
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更改文件夹结构
-
重命名资产
如果您使用的是虚幻引擎5,则新的动画重定位系统为IK重定位, 这里的教程 为了我们的角色。
我们建议先将资产导入到空项目中,然后将其迁移到目标项目中。 这是为了避免一些数据可能被复盖的错误。
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