Features:

  •  21 photo scanned bricks  
  •  1 brick stack generation blueprint  
  •  Game ready assets  

Texture Sizes:

  •  BaseColor(4096×4096)  
  •  Roughness(4096×4096)(BaseColor Alpha Channel is for Roughness map)  
  •  Normal(4096×4096)  

Collision: Yes, automatically

Vertex Count:

Brick 00: 1,186 Brick 01: 1,153 Brick 02: 1,229 Brick 03: 1,151 Brick 04: 1,179 Brick 05: 1,394 Brick 06: 1,724 Brick 07: 759 Brick 08: 1,291 Brick 09: 931 Brick 10: 1,255 Brick 11: 961 Brick 12: 1,226 Brick 13: 1,094 Brick 14: 1,025 Brick 15: 1,096 Brick 16: 1,010 Brick 17: 1,266 Brick 18: 1,125 Brick 19: 1,265 Brick 20: 1,068

LODs: Yes, automatically 6LODs

LOD Approximate vertex Count:

LOD 0: ~1100

LOD 1: ~700

LOD 2: ~350

LOD 3: ~200

LOD 4: ~103

LOD 5: ~50

Number of Meshes: 21

Number of Materials and Material Instances: 5 materials

Number of Textures: 10 textures (4 bricks combined in 1 texture)

Supported Development Platforms: Console, PC

特征:

  •  21张照片扫描砖  
  •  1砖栈生成蓝图  
  •  游戏准备资产  

纹理尺寸:

  •  底色(4096×4096)  
  •  粗糙度(4096×4096)(BaseColor Alpha通道用于粗糙度图)  
  •  正常(4096×4096)  

碰撞:是的,自动

顶点计数:

砖00:1,186砖01:1,153砖02:1,229砖03:1,151砖04:1,179砖05:1,394砖06:1,724砖07:759砖08:1,291砖09:931砖10:1,255砖11:961砖12:1,226砖13:1,094砖14:1,025砖15:1,096砖16:1,010砖17:1,266砖18:1,125砖19:1,265砖20:1,068

Lod:是的,自动6LODs

LOD近似顶点计数:

LOD0:~1100

LOD1:~700

LOD2:~350

LOD3:~200

LOD4:~103

LOD5:~50

网格数: 21

材质和材质实例数:5材料

纹理数量:10个纹理(4块砖组合在1个纹理中)

支持的开发平台:控制台,PC










21 high quality realistic photo scanned bricks and 1 brick stack generation blueprint for Games, Cinematic.

All assets have PBR materials with 4K textures.

Showcase Video:

https://youtu.be/1l3g9EKHMF0

21高品质逼真的照片扫描砖和1砖堆生成蓝图的游戏,电影。

所有资源都具有具有4K纹理的PBR材质。

展览短片:

https://youtu.be/1l3g9EKHMF0

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