Features:
Ocean Spline System – Blueprint
Hierarchical Instance Converter – Blueprint
9 Rock Meshes: 3 Material Instances each
2 Kelp Meshes: 1 Animation
2 Seaweed Meshes
Sea Anemone Mesh: 2 Material Versions
5 Sea Sponge Meshes
Hammerhead Shark: 1 Vertex Animation, 1 Skeletal Animation
Leopard Shark: 1 Vertex Animation, 2 Materials
Medaka: 1 Vertex Animation, 2 Materials, 2 Particles
Jellyfish: 1 Vertex Animation, 2 Materials
Blue Tang: 1 Vertex Animation, 3 Particles
Bubble Particles
Mote Particles
Glowing Mote Particles
God Ray Mesh & Material
Dynamic Deep Sea Lighting Blueprint
Texture Sizes:
- 2048 x 18
- 1024 x 48
- 512 x 9
- 256 x 6
- 128 x 5
- 4×4 x 4
- other x 40
Vertex Counts:
- Kelp=8k
- Seaweed=1k
- Rocks =25k to 500
- Shell=8k
- Corals=13k
- Sea Anemone=3k
- Sea Sponges=51k to 1k
- Medaka Fish=3k
- Bluetang Fish =1k
- Leopard Shark=1k
- Hammerhead Shark=6.5k
Collision: auto-generated & per-poly
LODs: 4
Number of Meshes: 24
Number of Materials and Material Instances: 92
Number of Textures: 130
Supported Development Platforms: Windows
Supported Target Build Platforms: Mac, Windows, Playstation 4, Xbox One
Documentation: In Blueprints
特征:
海洋样条系统-蓝图
分层实例转换器-蓝图
9个岩石网格:每个3个材质实例
2个海带网格:1个动画
2海藻网
海葵网:2种材料版本
5海棉网
双髻鲨:1个顶点动画,1个骨骼动画
豹鲨:1个顶点动画,2个材质
Medaka:1个顶点动画,2个材质,2个粒子
水母:1个顶点动画,2个材质
蓝唐:1个顶点动画,3个粒子
气泡粒子
尘埃粒子
发光的尘埃粒子
上帝射线网&材料
动态深海照明蓝图
纹理尺寸:
- 2048×18
- 1024×48
- 512×9
- 256×6
- 128×5
- 4x4x4
- 其他x40
顶点计数:
- 海带=8k
- 海草=1k
- 岩石=25k至500
- 壳=8k
- 珊瑚=13k
- 海葵=3k
- 海绵=51k至1k
- Medaka鱼=3k
- 蓝舌病鱼=1k
- 豹鲨=1k
- 双髻鲨=6.5k
碰撞: 自动生成&每聚
Lod: 4
网格数: 24
材质和材质实例数: 92
纹理数量: 130
支持的开发平台: 窗户
支持的目标构建平台: Mac,Windows,Playstation4,Xbox One
文件: 在蓝图中
VIDEO | DEMO | DISCORD SUPPORT | ETHERION DESIGNS
Create a AAA Underwater Experience
Immerse your audience in a stunning underwater world with the Ocean Environment Pack, designed to provide everything you need for a AAA gaming experience. Optimized for VR and supporting both Android and iOS shaders, this asset is perfect for high-performance projects.
Key Features
Deep Sea Lighting Blueprint
The default environment uses static lighting and volumetric fog for smooth shallow and deep sea lighting effects. On mobile, volumetric fog isn’t possible, so a Dynamic Deep Sea Lighting Blueprint handles the lighting instead.
This blueprint lets you adjust fog colors, thickness, and depth, changing them dynamically based on the player’s height, simulating the transition from shallow to deep sea.
Ocean Spline System Blueprint
The Ocean Spline System lets you easily change the path, movement speed, mesh, materials, and animation speed and intensity of any creature. All creatures are animated with the Vertex Animation tool for high performance and customizable animation intensity using the Ocean Spline System.
Ocean Dust Mote Blueprint
This blueprint attaches a dust-mote emitter to the camera but spawns dust motes in world space. This boosts performance by adding the dust-mote effect without needing multiple emitters or affecting overall performance.
Other Features
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Display hundreds of fish on screen with performance-optimized particle fish.
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Enjoy realistic bubble particles.
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Experience lifelike underwater effects like caustic sunlight, god rays, bubbles, dust motes, and plants swaying with the water.
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Paint highly detailed terrain with landscape materials that provide world displacement and bump offset.
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Choose from three rock material types: Bare, Sandy, and Very Sandy, with sand procedurally placed on the rock surface.
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Customize every material instance to create unique looks for each creature, plant, or environmental asset.
With these advanced features, your underwater scenes will come to life with stunning detail and realism. From lifelike fish and dynamic underwater effects to highly customizable materials, every element is designed to enhance your creative vision. Dive in and explore the endless possibilities for creating your unique aquatic world!
短片 | 示范 | 不和谐支持 | ETHERION设计
创造AAA级水下体验
让你的观众沉浸在一个令人惊叹的水下世界与 海洋环境包,旨在为您提供AAA游戏体验所需的一切。 此资源针对VR进行了优化,同时支持Android和iOS着色器,非常适合高性能项目。
主要特点
深海照明蓝图
默认环境使用静态光照和体积雾来实现平滑的浅海和深海光照效果。 在移动设备上,体积雾是不可能的,因此动态深海照明蓝图处理照明。
此蓝图允许您调整雾的颜色、厚度和深度,并根据玩家的高度动态更改它们,模拟从浅海到深海的过渡。
海洋样条系统蓝图
海洋样条系统可让您轻松更改任何生物的路径,移动速度,网格,材质以及动画速度和强度。 所有生物都使用顶点动画工具进行动画,以获得高性能和可定制的动画强度使用海洋样条系统。
海洋尘埃尘埃蓝图
此蓝图将尘埃尘埃发射器附加到摄像机,但会在世界空间中产生尘埃斑点。 这通过增加灰尘-尘埃效应来提高性能,而不需要多个发射器或影响整体性能。
其他功能
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使用性能优化的颗粒鱼在屏幕上显示数百条鱼。
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享受逼真的气泡粒子。
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体验逼真的水下效果,如苛性阳光,上帝射线,气泡,尘埃斑点和随水摇曳的植物。
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使用提供世界位移和凹凸偏移的地形材质绘制高度详细的地形。
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从三种岩石材料类型中选择:裸露的、沙质的和非常沙质的,沙子按程序放置在岩石表面。
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自定义每个材质实例,为每个生物、植物或环境资产创建独特的外观。
有了这些先进的功能,你的水下场景将以惊人的细节和现实生活。 从栩栩如生的鱼和动态的水下效果到高度可定制的材料,每一个元素都是为了提高您的创造性视觉。 潜入并探索创造您独特的水生世界的无限可能性!
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