Features:
- Blueprint spline system for lights, garland and train tracks
- Dynamically colourable materials such as plaster
Texture Size: 128×128 to 2048x 2048
Collision: Yes, automatically generated and custom
Vertex Count: 32 to 38,000
LODs: Yes
Number of Meshes: 82
Number of Materials and Material Instances: 72 Materials total, 3 master materials
Number of Textures: 112
Supported Development Platforms: PC, MacOS, Linux, Xbox One, PS4, Switch
Supported Target Build Platforms: PC, MacOS, Linux, Console
特征:
- 用于灯光、花环和火车轨道的蓝图样条系统
- 动态着色材料,如石膏
纹理尺寸:128×128至2048×2048
碰撞:是的,自动生成和自定义
顶点数:32至38,000
Lod:是的
目数:82
材质和材质实例数:共72个材质,3个主材质
纹理数量:112
支持的开发平台:PC、MacOS、Linux、Xbox One、PS4、Switch
支持的目标构建平台:PC、MacOS、Linux、控制台





Video Demo: https://youtu.be/cggOSC4QO-8
A small scene perfect for holiday shenanigans, complete with a musical environment, warm cozy atmosphere, and even a working train!
Christmas holiday uses a spline based blueprint system to dynamically place garland and lights around your scene with the ability to control the brightness, colour, density, and emissive powers of the lights. Many of the materials such as the plaster and ribbons can be change to any colour that suit your needs.
This scene was originally developed for UE4 used baked lighting, and so it is intended to also use baked lighting if used in UE5. You will need to disable Lumen for baked lighting to work correctly in this scene if using UE5.
视频演示: https://youtu.be/cggOSC4QO-8
一个小场景完美的假日恶作剧,完整的音乐环境,温暖舒适的气氛,甚至工作火车!
Christmas holiday使用基于样条曲线的蓝图系统来动态地在场景周围放置花环和灯光,并能够控制灯光的亮度、颜色、密度和自发光能力。 许多材料,如石膏和丝带可以改变任何颜色,以满足您的需要。
这个场景最初是为UE4使用的烘焙照明开发的,因此如果在UE5中使用,它也打算使用烘焙照明。 如果使用UE5,则需要禁用烘焙照明的流明才能在此场景中正常工作。

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