Procedural Materials Ocean and Infinite Blueprint. Open-use.
程序材料海洋和无限蓝图. 开放使用。
Features:
- Infinite Ocean BP
- Procedural Materials
- Custom Style Examples
- Demo Map
Number of Materials:One master material
Material Instances:18
Number of Textures:0
Mesh:3
Important/Additional Notes:
Not yet:
- Physical Simulation
- Buoyancy
- Underwater vision
This product supports Lumen for Unreal Engine 5.0+.
Here’s a guide on how to set up Lumen for UE5:
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
特征:
- 无限海洋BP
- 程序材料
- 自定义样式示例
- 示范地图
材料数量:一个主材料
材料实例:18
纹理数量:0
网眼:3
重要/附加注意事项:
還沒有。:
- 物理模拟
- 浮力
- 水下视觉
本产品支持适用于虚幻引擎5.0+的Lumen。
这里有一个关于如何为UE5设置流明的指南:
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
Trailer: Version 1.0 Version 2.0 Gif: Forums
This is a Procedural Ocean Shader,No texture,No capture camera.
Opaque material and Default Lit,But has the same visual effect as transparent!
More Photo & Gif: Forums
And Infinite Ocean Blueprint!
Drop, and play!
- Runtime Light, default light and physical light units
- Runtime Procedural Materials (no Texture,no SceneCaptureRT)
- Caustics Reflections (Lumen Only)
- Control Time
- Quality highly customized
- Wave Foam & Distance Field Foam
- Not Transparent !(AAMask)
Version 2.0
- New Setting mode
- “Caustics Reflections” has now been integrated into “BP_InfiniteOcean”. (UE5)
这是一个程序化的海洋着色器,没有纹理,没有捕捉相机。
不透明材质和默认点亮,但具有与透明相同的视觉效果。
更多照片及Gif: 论坛
和无限的海洋蓝图!
放下,玩吧!
- 运行时光, 默认灯 和 物理光单元
- 运行时间 程序材料 (没有纹理,没有SceneCaptureRT)
- 焦散反射(仅限流明)
- 控制时间
- 质量高度定制
- 波浪泡沫&距离场泡沫
- 不是透明的!(面具)
版本2.0
- 新设置模式
- “焦散反射”现已集成到”BP_InfiniteOcean”中。 (UE5)
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