Collision: Yes
Physically-Based Rendering: Yes
Meshes: 11
Vertices: 1600-8400
Number of Textures: 55
Texture Size: 512×512-2048×2048
Materials: 5
MaterialInstances: 8
MaterialFunctions: 16
Scenes: Level_Overview, Level_Demonstration
碰撞: 是的
基于物理的渲染: 是的
网格/网格: 11
顶点;顶点: 1600-8400
纹理数量: 55
纹理尺寸: 512×512-2048×2048
资料: 5
材料安装: 8
材料功能: 16
场景: 水平-视野, 水平,水平




You can draw, as well as automatically create the following things on the model: water, puddles, water flowing down, dirt, moss and other spraying on the top, or on the selected side, automatically and manually, + connected Triplanar. Also there are destructions of the semi-automatic mode, or manual, as well as the generation of Normals along the edge of the transition from high to low. Plug-in detailing for large objects. All blendings are carried out according to the Height Map of the corresponding Layer.
There is a separate Mobile Shader, it saves all layers, but many Features on it are not available.
您可以绘制,以及在模型上自动创建以下内容: 水, 水坑, 流下来的水, 污垢, 苔藓 和其他喷洒在 顶部,或在所选 侧面, 自动的 和 手动操作,+连接 三联体,三联体. 也有 破坏,破坏 的 半自动化 模式,或手动,以及 法线的生成 沿边缘从高到低的过渡。 插件 大型物体的细节。 所有blendings进行根据 高度图 的相应层。
有一个单独的 移动着色器,它保存所有图层,但 它上的许多功能不可用.

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