Features: (Please include a full, comprehensive list of the features of the product)

  •  Includes all mesh assets necessary to make this final image composition for a limestone temple in a dense jungle setting.
  • Includes a collection of master materials that can be tweaked to achieve different diffuse, normal, and roughness effects on both the main mesh body and top facing normal faces.
  •  Includes a collection of waterfall, blowing leaf, and floating dust particles

Number of Unique Meshes: 27

Collision: Basic primitives

Vertex Count: On average 4,000-6,000

LODs: no

Number of Materials and Material Instances: 44

Number of Textures:59

Texture Resolutions: 1024-2048-4096

Supported Development Platforms: Windows

Windows: Yes

Mac: No

特点:(请包括一个完整的,全面的产品功能列表)

  •  包括所有必要的网格资源,使这个最终的图像组成的石灰石寺庙在一个茂密的丛林设置。
  • 包含一组主材料,可对其进行调整,以在主网格体和面向法线的顶部上实现不同的漫反射、法线和粗糙度效果。
  •  包括瀑布、吹叶和浮尘颗粒的集合

唯一网格数:27

碰撞:基本基元

顶点数:平均4,000-6,000

Lod:不

材质和材质实例数:44

纹理数量:59

纹理分辨率:1024-2048-4096

支持的开发平台:Windows

Windows:是的

Mac:没有










I have put together all the assets I used to create this final real time image composition of a limestone temple in a dense rainforest.

https://www.artstation.com/artwork/rAn4rm

I have included the rocks, foliage assets like trees and moss, architecture assets, and materials for the clouds, mist and waterfalls. As well as the cascade particle effects. All these assembled assets can be seen in this video.

The assets here are built with a series of master materials that allow full flexibility in changing the color, textures, and top faces of the rock, foliage, and architecture meshes.

我已经把所有的资产,我用来创建这个最终的实时图像组成的石灰岩寺庙在茂密的雨林。

https://www.artstation.com/artwork/rAn4rm

我已经包括了岩石,树叶资产,如树木和苔藓,建筑资产,以及云,雾和瀑布的材料。 以及级联粒子效应。 所有这些组装的资产都可以在这个视频中看到。

这里的资源是用一系列主材料构建的,这些主材料允许完全灵活地更改岩石、植物和建筑网格体的颜色、纹理和顶部表面。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。