Documentation

Other information

  • Minimum Unreal Engine version: 5.3 (downgrading not possible)

  • Code Modules: ConveyorBeltSystem (Runtime)

  • Number of Blueprints: 20

  • Number of C++ Classes: 34

  • Network Replicated: No

Important/Additional Notes

  • The plugin does not provide functionality to handle user input to build the conveyor belts, as this is highly project-dependent. Refer to the example project to see a possible implementation.

  • Currently the item movement is done updating the item actors’ transform. Only the visible belts are updated every frame though.

文件

其他资料

  • 最低虚幻引擎版本:5.3(无法降级)

  • 代码模块:ConveyorBeltSystem(运行时)

  • 蓝图数目:20

  • C++类数:34

  • 网络复制:没有

重要/附加注意事项

  • 该插件不提供处理用户输入以构建传送带的功能,因为这高度依赖于项目。 请参阅示例项目以查看可能的实现。

  • 目前,项目移动完成更新项目actor的转换。 不过,每帧只更新可见的皮带。










Videos: Sandbox | Showcase

A plugin with code and supporting assets to build conveyor belts at runtime, and also manually in the Unreal Editor. Handles item production, movement (without physics), and consumption. Supports merging and chaining belts attached to a connector. Ships a ground support with variable height (1-way and 2-way), a hatch that can be integrated into existing buildings, a wall mount, merger and splitter distributors (using round-robin logic), and 5 conveyor belt types with configurable speed and item spacing. Provides a layout algorithm that's natural to players on factory automation games, and an API that coders can use to create their own implementations.

Features

  • Layout of conveyor belts at runtime and in the editor.
  • Item production, movement, and consumption logic.
  • An extensible API so you can customize most behaviors.
  • Helper functionality to allow saving and restoring state.
  • Several validation parameters to control the build and layout operations.
  • Multiple connectors: ground support with variable height, hatch, wall mount, splitter, merger.
  • 5 belt segment static meshes. You can also create and use your own.

短片: 沙箱 | 展览厅

一个插件,包含代码和支持资源,用于在运行时构建传送带,也可以在虚幻编辑器中手动构建传送带。 处理物品生产,移动(没有物理)和消费。 支持合并和链接连接到连接器的皮带。 船舶具有可变高度(1路和2路)的地面支撑,可集成到现有建筑物中的舱口,墙壁安装,合并和分离器分配器(使用循环逻辑)以及具有可配置速度和物品间 提供了一个工厂自动化游戏玩家自然的布局算法,以及一个编码人员可以用来创建自己的实现的API。

特征

  • 传送带在运行时和编辑器中的布局。
  • 物品生产、移动和消费逻辑。
  • 一个可扩展的API,因此您可以自定义大多数行为。
  • 帮助器功能,以允许保存和恢复状态。
  • 几个验证参数来控制构建和布局操作。
  • 多个连接器:地面支持可变高度,舱口,墙壁安装,分离器,合并.
  • 5带段静态网格。 您也可以创建和使用自己的。
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