Number of Blueprints: 2
Network Replicated: (Yes/No) – No
Supported Development Platforms:
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Windows: (Yes/No) – Yes
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Mac: (Yes/No) – No
Note: Make sure the AnimToTexture plugin is enabled (Plugins -> Animation).
蓝图数目:2
网络复制:(是/否)-否
支持的开发平台:
-
Windows:(是/否)-是
-
Mac:(是/否)-否
注意事项: 确保 N.动物,动物 插件已启用(插件->动画)。
With the help of Epic’s native plugin, AnimToTexture, this Editor Utility Widget enables efficient baking of animations into Vertex Animation Textures (VAT), both vertex and bone. By offloading skeletal mesh bone transform calculations from the CPU to the GPU—handled directly in the shader via World Position Offset—this tool significantly enhances performance.
Features:
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Full Nanite support
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Smooth transitions between animations
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Individual animations for ISM and HISM components
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Supports both vertex and bone animations
Get Started:
Follow complete step-by-step tutorial to set up and use the tool here:
Building tools and how-to use setup
Note: Make sure the AnimToTexture plugin is enabled (Plugins -> Animation).
借助Epic的原生插件AnimToTexture,此编辑器实用工具小部件可以将动画高效烘焙到顶点动画纹理(vat)中,包括顶点和骨骼。 通过将骨架网格体骨骼变换计算从CPU卸载到GPU-通过世界位置偏移直接在着色器中处理-该工具显着提高了性能。
特征:
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全纳米支持
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动画之间的平滑过渡
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ISM和HISM组件的单独动画
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同时支持顶点和骨骼动画
开始吧:
按照完整的分步教程在这里设置和使用该工具:
注意事项: 确保 N.动物,动物 插件已启用(插件->动画)。
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