Features:
- Track Multiple Player Experiences
- Apply Experience Multipliers to Boost XP at Runtime
- XP can Lock & Unlock on Demand at Runtime
- Restricted Areas based on experience Level requirements
- Saves & Loads Player’s Experience Points, Multipliers, Locked Experiences, and Preferred Experience automatically
- Multiplayer friendly w/ Healer Friendly Shared XP
- PVP Experience Example also included
- Remove experience and de-level the player
- Includes Experience Window, HUD bar and micro display, Level Up/Down alerts (big and small), XP Change alerts
- Circular and Rectangle XP bars included
- Set the XP bar on the HUD by selecting any XP in the window (remembers player preference)
- Level Up & Down Sounds (created in GarageBand) & Level Up Fireworks FX (Niagara System) are also included
- Everything in the Demo World is included
Number of Blueprints: 7 system related blueprints, 26 demo world blueprints, 16 widget blueprints
Input: Mouse, Keyboard
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Untested
Documentation: View DocumentationPlease contact me if you need any help using this system
特征:
- 跟踪多个玩家体验
- 在运行时应用经验乘数提升XP
- XP可以在运行时按需锁定和解锁
- 根据经验水平要求限制区域
- 自动保存和加载玩家的经验值、乘数、锁定经验和首选经验
- 多人友好w/治疗者友好共享XP
- PVP经验示例也包括在内
- 移除经验并将玩家降级
- 包括体验窗口,HUD栏和微型显示,级别向上/向下警报(大小),XP更改警报
- 包括圆形和矩形XP条
- 通过在窗口中选择任何XP来设置HUD上的XP栏(记住玩家首选项)
- 水平向上和向下的声音(在GarageBand中创建)和水平向上烟花FX(尼亚加拉系统)也包括在内
- 演示世界中的所有内容都包括在内
蓝图数量:7个系统相关蓝图,26个demo world蓝图,16个widget蓝图
输入:鼠标,键盘
网络复制:是
支持的开发平台:
Windows:是的
Mac:未经测试
文件: 查看文档如果您需要使用此系统的任何帮助,请与我联系
🎞️ Preview: [Watch Video]
📖 Documentation: [View Docs]
📺 Setup Guide: [Watch Video]
🎮 Download Demo: [Windows]
📨 Need help? [Contact Dyno]
This blueprint system includes everything you need to track multiple player experiences and create level based logic in your games.
To watch your progress I’ve included the traditional edge hugger experience bar, and a micro HUD that can easily be placed at different locations around the screen.
There is an experience window that you can use to show your player all the experience types they need to know about. The player can click on one of these and it will update the HUD being used to show that experience type instead of the default.
Both the standard experience bar and the cool looking radial one are included and both can easily be integrated into any other widgets you create.
You can reward one or multiple experience types at a time and there is even a healer friendly way to share experience in multiplayer games.
Experience gains can be locked and unlocked on demand, and there is even a multiplier system built in so you can quickly and easily boost or reduce incoming experience gains.
You can also take away experience from the player and de-level them. Experience changes, and level changes can be shown on the player’s screen, you can choose what shows and what doesn’t for each experience type.
There is a large display and a small display for level changes, and you will also find this vibrant fireworks with floating plus sign Niagara System, and the Level Up and Down sounds. You can easily set a different sound and Niagara system for each experience type, for both level up and level down changes.
You can also make experience types that are completely hidden from the player, that you can then use to power something special in your game like guaranteed rewards, or secret skills.
I am also throwing in this level blocked areas system that will let you restrict areas of your map based on the player’s current level of a given experience type.
Everything saves and loads automatically for you between sessions and levels, and everything is already replicated for multiplayer games. I even included a PVP experience example.
The demo world, and all the goodies in it are also included with the asset.
You can easily add this system to your project by adding one component to your player controller. Then it is just a matter of configuring your experiences and integrating the AddExperience events into your game. There are also event dispatchers you can bind into so you can get notified for things like when the player’s experience or level changes.
The blueprints have comments and are easy to read, and the extensive documentation will guide you through every part of the system.
️️预览: [观看视频]
📖文件: [查看文档]
▪设置指南: [观看视频]
▪下载演示: [窗户]
📨需要帮助? [联络Dyno]
此蓝图系统包含跟踪多个玩家体验和在游戏中创建基于关卡的逻辑所需的一切。
为了观察你的进步,我包括了传统的边缘拥抱体验栏,和一个微HUD,可以很容易地放置在屏幕周围的不同位置。
您可以使用体验窗口向玩家展示他们需要了解的所有体验类型。 玩家可以点击其中一个,它将更新用于显示该体验类型而不是默认体验类型的HUD。
标准体验栏和凉爽的径向一个都包括在内,两者都可以很容易地集成到您创建的任何其他小部件中。
你可以一次奖励一个或多个经验类型,甚至有一个治疗者友好的方式分享经验在多人游戏。
经验收益可以按需锁定和解锁,甚至还有一个内置的乘数系统,因此您可以快速轻松地提高或减少传入的经验收益。
您还可以从玩家那里获取经验并将其降级。 经验的变化,和水平的变化可以显示在玩家的屏幕上,你可以选择什么显示和什么不为每个经验类型。
有一个大的显示和一个小显示的水平变化,你也会发现这个充满活力的烟花与浮动加号尼亚加拉系统,和水平上下的声音。 您可以轻松地为每种体验类型设置不同的声音和尼亚加拉系统,用于升级和降低级别的变化。
你也可以制作完全隐藏在玩家面前的经验类型,然后你可以用它来为游戏中的特殊东西提供动力,比如保证奖励或秘密技能。
我也扔在这个水平封锁区域系统,将让您限制您的地图区域的基础上,玩家的当前水平的给定经验类型。
所有内容都会在会话和级别之间自动为您保存和加载,并且所有内容都已被复制用于多人游戏。 我甚至包括了一个PVP体验示例。
演示世界,以及其中的所有好东西也包含在资产中。
您可以通过向播放器控制器添加一个组件来轻松地将此系统添加到项目中。 然后,只需配置您的体验并将AddExperience事件集成到您的游戏中即可。 您还可以绑定事件调度器,以便您可以在玩家的经验或级别更改时收到通知。
蓝图有注释,易于阅读,而且广泛 文件 将引导您完成系统的每个部分。
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