• Procedural (Idle,Walk,Run,Jump,Lean,Camera,Aim,Aim Reload,Run Reload,Fire,Ads Fire,Sway) Animations

  • Rifle, Shotgun, Sniper, Pistol, Granade & Knife Animations

  • Full Body Animated Locomotion & Crouch

  • Crosshair & HUD

  • Weapon Inventory ( Save & Load Integrated )

  • Save and Load System

  • Menu & Settings

  • Wall Blocking With IK

  • Weapon Recoil With Recovery

  • IK_Hand_Gun Based AnimBP

  • Control Rig Support

  • 2 Magazine Reload System

  • Free Look Camera

  • Muzzle Ring, Muzzle Flash & Bullet Casing Particles

  • UE4 to UE5 Manny Retargeter (You can use it for adding Metahumans to project)

  • Enemy Hit Reaction System, Blood Particles & Decals

Number of Blueprints: 13

Network Replicated: (No)

Special Thanks To:

for Sniper Model, “Sniper” (https://skfb.ly/ooESH) by DJMaesen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Changes Maded: Scope Removed

for Scope Model, “ACOG Scope” (https://skfb.ly/oKqWV) by Kevin Perlado is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Changes Maded: Trademarks Removed

  • 程序(空闲,步行,跑,跳,瘦,相机,瞄准,瞄准重新加载,运行重新加载,火,广告火,摇摆)动画

  • 步枪,猎枪,狙击手,手枪,Granade和刀动画

  • 全身动画运动&蹲伏

  • 十字准线和HUD

  • 武器库存(保存和加载集成)

  • 保存和加载系统

  • 菜单和设置

  • 用IK堵墙

  • 武器后坐力与恢复

  • 基于IK_Hand_Gun的AnimBP

  • 控制钻机支持

  • 2杂志重新加载系统

  • 免费看相机

  • 枪口环、枪口闪光及子弹壳粒子

  • UE4到UE5Manny Retargeter(您可以使用它将元人添加到project)

  • 敌人命中反应系统,血粒子和贴花

蓝图数目:13

网络复制:(否)

特别感谢:

对于狙击手模型,”狙击手”(https://skfb.ly/ooESH)由DJMaesen根据知识共享署名授权(http://creativecommons.org/licenses/by/4.0/)。更改:范围删除

对于范围模型,”ACOG范围”(https://skfb.ly/oKqWV)凯文*佩拉多是根据知识共享署名授权的(http://creativecommons.org/licenses/by/4.0/)。更改:删除商标

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SHOWCASE

🔗PLAY THE DEMO👇

DEMO

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DISCORD

ROADMAP

DOCUMENTATION

TUTORIAL (How to Change and Add Weapon Mesh)

TUTORIAL – METAHUMAN INTEGRATION – CHARACTER MESH CHANGE

I will talk about the product that will CHANGE YOUR LIFE soon.

Over the past years, we helped hundreds of developers create standout, profitable games. This isn’t just a claim—we’ve proven it with real results. This kit is your key to dominating the FPS genre.

Why You NEED This Kit:

  • Lead the Market: Create immersive FPS games that players can’t get enough of.

  • Guaranteed Profitability: Developers using this kit are earning real money, with fast development leading to even faster revenue.

  • Simple Weapon Integration: Thanks to procedural animation, adding new weapons is a breeze—just one reload animation and a base pose are all you need.

  • Easy Gameplay Customization: Procedural animation lets you quickly adjust weapon positions and animations, creating a unique gameplay experience.

  • Unmatched Support: Our active Discord community provides constant support, helping developers optimize and launch their games quickly.

  • Hundreds of Success Stories: Hundreds of satisfied developers have used this kit to launch successful projects.

This is more than a tool—it’s your path to success. Join the developers making real profits with the PROCEDURAL FPS KIT.

Important Notes: 

This pack doesn’t contain enemy AI.

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展览厅

🔗播放演示👇

示范

🔗加入不和谐&更多👇

不和谐

路线图

文件

教程 (如何更改和添加武器网格)

教程-元人集成-字符网格变化

我将谈论的产品,将 改变你的生活 很快。

过去几年, 我们帮助数百名开发人员创建了出色的,有利可图的游戏。 这不仅仅是一个索赔-我们已经证明了它与真正的结果。 这个工具包是你主宰FPS类型的关键.

为什么你需要这个工具包:

  • 引领市场: 创建身临其境的FPS游戏,玩家无法获得足够的。

  • 保证盈利能力: 使用此套件的开发人员正在赚取真正的金钱,快速开发带来更快的收入。

  • 简单的武器集成: 由于程序动画,添加新武器是一件轻而易举的事—只需一个重新加载动画和一个基本姿势就是你所需要的。

  • 简单的游戏定制: 程序动画可让您快速调整武器位置和动画,创造独特的游戏体验。

  • 无与伦比的支持: 我们活跃的Discord社区提供持续的支持,帮助开发者快速优化和推出他们的游戏。

  • 数百个成功案例: 数百名满意的开发人员使用此套件启动了成功的项目。

这不仅仅是一个工具–它是你的 成功之路. 加入开发商的行列,以 程序FPS套件。

重要事项: 

这个包不包含敌人的AI。

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