


Features:
-
First Person Rendering
-
No Render Target Require
-
Lens Material Night Vision
-
Post Process Lens Distortion
Network Replicated: No
Number of Blueprint:7
Number of Editor Utility Widget: 2
Number of Material: 11
Number of Material Instance: 25
Number of Material Function: 17
Number of Texture:19
Number of Mesh:8
Supported Development Platforms:
-
Windows: Yes
Documentation Link: English | Chinese
功能:
-
第一人称渲染
-
无需渲染目标
-
镜头材质夜视
-
后处理镜头畸变
网络复制:否
数量蓝图:7
编辑器实用程序小部件数量:2
材质数量:11
材质实例数量:25
材质函数数量:17
纹理数量:19
网格数量:8
支持的开发平台:
-
Windows:是
Note: This project is focuses on scope functionality. The included character blueprints, animations, and weapon spawning are kept very basic and mainly serve to demonstrate the scope lens culling system. They are provided as simple examples, and you are encouraged to replace them with your own project logic and assets.
-
✨ First Person Rendering – Requires the new First Person Rendering system.
-
✨ No Render Targets / Extra Cameras – efficient scope view with a translucent lens material.
-
✨ Clear Aiming Crosshair – Lens material uses After Motion Blur Pass, keeping it sharp even during movement.
-
✨ Accurate World-Space Mapping – precise reticle alignment.
-
✨ Integrated Night Vision – seamless effect applied directly on the lens.
-
✨ Post-Process Enhancements – edge distortion, chromatic dispersion.
-
✨ Manager Components – streamline material and effect control.
-
✨ Customizable Data Assets – quick setup and reusable scope parameters.
Update:
V1.1
Fix In TAA or TSR mode, When r.ScreenPercentage not 100 PostProcess effect not in right position.
V1.1.2
Change Material “if” node to “step” node, Optimized performance a little bit.
注意:该项目重点关注范围功能。所包含的角色蓝图、动画和武器生成都非常基础,主要用于演示瞄准镜剔除系统。它们以简单示例的形式提供,我们鼓励您将其替换为您自己的项目逻辑和资源。
-
✨ 第一人称渲染 – 需要新的第一人称渲染系统。
-
✨ 无渲染目标/额外相机 – 使用半透明镜头材料实现高效的瞄准镜视图。
-
✨ 清晰瞄准十字线 – 镜头材料使用 运动模糊后通过,即使在运动过程中也能保持锐利。
-
✨ 准确的世界空间映射 – 精确的十字线对齐。
-
✨ 集成夜视 – 直接应用于镜头的无缝效果。
-
✨ 后期处理增强 – 边缘畸变、色散。
-
✨ 管理器组件 – 简化材质和效果控制。
-
✨ 可自定义数据资产 – 快速设置和可重用范围参数。
更新:
V1.1
修复在TAA或TSR模式下,当r.ScreenPercentage不为100时PostProcess效果不正确的问题
V1.1.2
将Material“if”节点更改为“step”节点,稍微优化了性能。

评论(0)