Features:
-
Auto Blinking and Pupil Constriction
-
Eye and Head Animation
-
Emotion Based Facial Animation
-
Target Actor Tracking
-
Eye Auto Focus for CineCamera
Code Modules:
-
ZenBlink, Runtime
Number of Blueprints: 9
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms:
-
Windows: Yes
-
Mac: Yes
-
Linux: Yes
Supported Target Build Platforms: Windows,Mac,Linux
Documentation Link: https://www.zenblink.com
Important/Additional Notes:
Requires an Epic Games Metahuman in the target project, which is NOT included.
特征:
-
自动眨眼和瞳孔收缩
-
眼睛和头部动画
-
基于情感的面部动画
-
目标Actor跟踪
-
用于CineCamera的眼睛自动对焦
代码模块:
-
ZenBlink,运行时
蓝图数目: 9
C++类数: 1
网络复制: 非也。
支持的开发平台:
-
Windows:是的
-
Mac:是的
-
Linux:是的
支持的目标构建平台: Windows,Mac,Linux
文档链接: https://www.zenblink.com
重要/附加注意事项:
需要一个史诗游戏元人在目标项目,这是不包括在内.
ZenBlink Plugin for Unreal Engine
Bring MetaHuman characters to life with ZenBlink, a powerful plugin for dynamic Eye, Head and Face animation and emotional realism.
Features:
-
Auto Blink
-
Pupil Constriction
-
Eye Animation
-
Basic Emotion based Facial Animation
-
Head Movement
-
Target Actor Following (LookAt)
-
Eye Auto Focus for CineCamera
-
Weight and Blend Controls
-
Available for Key Framing in Sequencer
-
Supports Windows,Mac and Linux
Promotional Preview: https://youtu.be/8srr5ahd0hM
Promotional Preview v2: https://youtu.be/2eYTS7vYqoo
Youtube Tutorial: https://www.youtube.com/watch?v=ayqmWZg23pY
Support & Documentation: https://www.zenblink.com
-
Automates blinking, pupil constriction, eye & head movement, Facial Emotion and eye/head target tracking.
-
Choose from 22 predefined Character emotions.
-
Seamlessly integrate with Unreal Engine’s Sequencer for cinematic-quality animations.
-
Perfect for Animation Generation, NPC’s, Cinematics, Cut Scenes and Simulations.
ZenBlink delivers lifelike character interactions effortlessly.
What’s new in Version 2.1.1 (Feb 2025)
-
Improved Random Movement
-
Added User Editable Custom Emotion Maps Using Data Assets
-
Added Head/Neck IK
-
Head interpolation speed and control
-
Metahuman Animator HeadControlSwitch integration.
-
Improved eye aim/targeting
-
Improved face animation blend to work with better with lipsync
What’s new in Version 2.1: (Jan 2025)
-
Added Micro Saccadic Eye Movement with controls.
-
Added user selectable Emotion maps.
-
Added Actor Component as alternative to the existing world actor.
-
Improved Face Animation Blend,now uses normalised weight blending.
-
Eye Interpolation controls added.
-
Expanded and improved Weighting and Blending Controls.
-
Control Rig improvements.
-
Minor bug fixes, cleanup and improvements in all areas.
禅宗眨眼 虚幻引擎插件
将元人类角色带入生活 禅宗眨眼,一个强大的插件动态眼睛,头部和脸部动画和情感现实主义.
特征:
-
自动闪烁
-
瞳孔收缩
-
眼睛动画
-
基于基本情感的面部动画
-
头部运动
-
目标演员跟随(LookAt)
-
用于CineCamera的眼睛自动对焦
-
重量和混合控制
-
可用于序列器中的关键帧
-
支持Windows,Mac和Linux
推广预览: https://youtu.be/8srr5ahd0hM
促销预览v2: https://youtu.be/2eYTS7vYqoo
Youtube教程: https://www.youtube.com/watch?v=ayqmWZg23pY
支持和文档: https://www.zenblink.com
-
自动闪烁,瞳孔收缩,眼睛和头部运动,面部情绪和眼睛/头部目标跟踪。
-
从22个预定义的角色情绪中选择。
-
与虚幻引擎的Sequencer无缝集成,实现电影级品质动画。
-
完美的动画生成,NPC的,电影,剪辑场景和模拟.
禅宗Blink毫不费力地提供逼真的角色交互。
版本2.1.1中的新功能 (2025年2月)
-
改进的随机运动
-
使用数据资产添加用户可编辑的自定义情感地图
-
增加头/颈IK
-
头插补速度和控制
-
Metahuman动画师HeadControlSwitch集成.
-
改善眼睛瞄准/瞄准
-
改进的脸部动画混合与更好的唇同步工作
版本2.1中的新功能: (2025年1月)
-
增加了微囊眼动与控制。
-
添加了用户可选择的情感地图。
-
添加Actor组件作为现有世界actor的替代。
-
改进的脸部动画混合,现在使用标准化权重混合。
-
增加了眼睛插值控制。
-
扩展和改进的加权和混合控制。
-
控制钻机改进。
-
小错误修复,清理和改进在所有领域.
评论(0)