Features: (Please include a full, comprehensive list of the features of the product)

  •  Editor Utility Widget to support capturing and creating information for sprite rendering
  •  Normal maps are also generated to enable rich lighting
  •  Multi-directional sprite support (for quarter view / top view)
  • SkeletalMesh / StaticMesh / Actor (for modular character) are available

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  AnimToSprite(Runtime)
  •  AnimToSpriteEditor(Editor)

Number of Blueprints:6

Number of C++ Classes:6

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://github.com/nkdtr/A2SSupport/wiki

Example Project: (Replace these parentheses with a link to download an example project that depends on your plugin, but doesn’t distribute the actual plugin)

Important/Additional Notes:

特点:(请包括一个完整的,全面的产品功能列表)

  •  编辑器工具小部件,支持捕获和创建sprite渲染的信息
  •  还生成法线贴图以启用丰富的照明
  •  多向精灵支持(用于四分之一视图/顶视图)
  • SkeletalMesh/StaticMesh/Actor(用于模块化角色)可用

代码模块:(请包括每个插件模块的完整列表及其模块类型(运行时,编辑器等)。))

  •  动画(运行时)
  •  动画编辑(编辑)

蓝图数目:6

C++类数:6

网络复制:没有

支持的开发平台:Win64

支持的目标构建平台:Win64

文件: https://github.com/nkdtr/A2SSupport/wiki

示例项目:(将这些括号替换为链接,以下载依赖于您的插件的示例项目,但不会分发实际的插件)

重要/附加注意事项:










Anim To Sprite can make pattern-animation texture from animated skeletalmeshes, supporting multi-direction, outlines.

Normal maps are also created, allowing sprites to be expressed with a rich lighting effect.

Release Notes

(v1.9)

-Afterimage effect as a component

(v1.8)

-"Wake up" option (very advanced) to reduce intersections between sprites and walls especially in quarter-view

(v1.7.2)

-(fix)Animation playrate issue 

(v1.7.1)

-New option "Prefer Square Layout" to create textures as close to square as possible

(v1.7)

-Optional captures can now be selected from a template

-Toon material now supports separate outlines map

[v1.6)

-Emissive capture (as a new custom capture sample)

-Materials support emissive input

-Explicit additional texture index in custom captures (for Paper2D sprite)

-Fixed issue when animation playrate is not 1.0

(v1.5)

-Capturing custom additional textures by postprocesses

-As an example, a postprocess that captures Specular / Roughness / Metallic is included

(v1.4)

-NiagaraSystem support(with limitations)

(v1.3)

-Sockets preview in the EUW

-Sockets are exported to Paper2D Sprites

(v1.2)

Supported creating Paper2D assets (sprites/flipbooks)

Best with PaperZD, which contains state machine for sprites and other utilities.

https://youtu.be/D7Z-B7ca7pA

(v1.1)

Support Capturing StaticMesh

Movies

overview:https://youtu.be/KqNqgr5-3NU

quickstart:https://youtu.be/n7JTS03zo6c

Documents

https://github.com/nkdtr/A2SSupport/wiki

Anim To Sprite可以从动画skeletalmeshes制作图案动画纹理,支持多方向,轮廓。

法线贴图也被创建,允许精灵以丰富的照明效果表达。

发行通知书

(v1.9)

-残像效果作为组件

(v1.8)

-“唤醒”选项(非常先进),以减少精灵和墙壁之间的交叉点,特别是在四分之一视图

(v1.7.2)

-(修复)动画播放率问题 

(v1.7.1)

-新选项”首选正方形布局”,以创建尽可能接近正方形的纹理

(v1.7)

-可选的捕获现在可以从模板中选择

-香椿材料现在支持单独的轮廓图

[v1.6)

-自发光捕获(作为新的自定义捕获示例)

-材质支持发射输入

-自定义捕获中的显式附加纹理索引(用于Paper2D精灵)

-修正动画播放速率不是1.0时的问题

(v1.5)

-通过后处理捕获自定义附加纹理

-例如,包括一个捕捉镜面/粗糙度/金属的后处理

(v1.4)

-NiagaraSystem支持(有限制)

(v1.3)

-Euw中的套接字预览

-插座导出到Paper2D精灵

(v1.2)

支持创建Paper2D资产(sprites/flipbooks)

最好使用PaperZD,它包含精灵和其他实用程序的状态机。

https://youtu.be/D7Z-B7ca7pA

(v1.1)

支持捕获StaticMesh

电影

概览:https://youtu.be/KqNqgr5-3NU

快速入门:https://youtu.be/n7JTS03zo6c

文件

https://github.com/nkdtr/A2SSupport/wiki

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