Features: (Please include a full, comprehensive list of the features of the product)
- Editor Utility Widget to support capturing and creating information for sprite rendering
- Normal maps are also generated to enable rich lighting
- Multi-directional sprite support (for quarter view / top view)
- SkeletalMesh / StaticMesh / Actor (for modular character) are available
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
- AnimToSprite(Runtime)
- AnimToSpriteEditor(Editor)
Number of Blueprints:6
Number of C++ Classes:6
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://github.com/nkdtr/A2SSupport/wiki
Example Project: (Replace these parentheses with a link to download an example project that depends on your plugin, but doesn’t distribute the actual plugin)
Important/Additional Notes:
特点:(请包括一个完整的,全面的产品功能列表)
- 编辑器工具小部件,支持捕获和创建sprite渲染的信息
- 还生成法线贴图以启用丰富的照明
- 多向精灵支持(用于四分之一视图/顶视图)
- SkeletalMesh/StaticMesh/Actor(用于模块化角色)可用
代码模块:(请包括每个插件模块的完整列表及其模块类型(运行时,编辑器等)。))
- 动画(运行时)
- 动画编辑(编辑)
蓝图数目:6
C++类数:6
网络复制:没有
支持的开发平台:Win64
支持的目标构建平台:Win64
文件: https://github.com/nkdtr/A2SSupport/wiki
示例项目:(将这些括号替换为链接,以下载依赖于您的插件的示例项目,但不会分发实际的插件)
重要/附加注意事项:
Anim To Sprite can make pattern-animation texture from animated skeletalmeshes, supporting multi-direction, outlines.
Normal maps are also created, allowing sprites to be expressed with a rich lighting effect.
Release Notes
(v1.9)
-Afterimage effect as a component
(v1.8)
-"Wake up" option (very advanced) to reduce intersections between sprites and walls especially in quarter-view
(v1.7.2)
-(fix)Animation playrate issue
(v1.7.1)
-New option "Prefer Square Layout" to create textures as close to square as possible
(v1.7)
-Optional captures can now be selected from a template
-Toon material now supports separate outlines map
[v1.6)
-Emissive capture (as a new custom capture sample)
-Materials support emissive input
-Explicit additional texture index in custom captures (for Paper2D sprite)
-Fixed issue when animation playrate is not 1.0
(v1.5)
-Capturing custom additional textures by postprocesses
-As an example, a postprocess that captures Specular / Roughness / Metallic is included
(v1.4)
-NiagaraSystem support(with limitations)
(v1.3)
-Sockets preview in the EUW
-Sockets are exported to Paper2D Sprites
(v1.2)
Supported creating Paper2D assets (sprites/flipbooks)
Best with PaperZD, which contains state machine for sprites and other utilities.
(v1.1)
Support Capturing StaticMesh
Movies
overview:https://youtu.be/KqNqgr5-3NU
quickstart:https://youtu.be/n7JTS03zo6c
Documents
https://github.com/nkdtr/A2SSupport/wiki
Anim To Sprite可以从动画skeletalmeshes制作图案动画纹理,支持多方向,轮廓。
法线贴图也被创建,允许精灵以丰富的照明效果表达。
发行通知书
(v1.9)
-残像效果作为组件
(v1.8)
-“唤醒”选项(非常先进),以减少精灵和墙壁之间的交叉点,特别是在四分之一视图
(v1.7.2)
-(修复)动画播放率问题
(v1.7.1)
-新选项”首选正方形布局”,以创建尽可能接近正方形的纹理
(v1.7)
-可选的捕获现在可以从模板中选择
-香椿材料现在支持单独的轮廓图
[v1.6)
-自发光捕获(作为新的自定义捕获示例)
-材质支持发射输入
-自定义捕获中的显式附加纹理索引(用于Paper2D精灵)
-修正动画播放速率不是1.0时的问题
(v1.5)
-通过后处理捕获自定义附加纹理
-例如,包括一个捕捉镜面/粗糙度/金属的后处理
(v1.4)
-NiagaraSystem支持(有限制)
(v1.3)
-Euw中的套接字预览
-插座导出到Paper2D精灵
(v1.2)
支持创建Paper2D资产(sprites/flipbooks)
最好使用PaperZD,它包含精灵和其他实用程序的状态机。
(v1.1)
支持捕获StaticMesh
电影
概览:https://youtu.be/KqNqgr5-3NU
快速入门:https://youtu.be/n7JTS03zo6c
文件
https://github.com/nkdtr/A2SSupport/wiki
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