Type of Emitters: GPUNumber of Unique Effects: 9
LODs: No
Number of LODs: –
Number of Materials: 10
Number of Material Instances: 31
Number of Textures: 32
Texture Resolutions:
-
2048
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4096
-
–
Number of Blueprints: 3
Supported Development Platforms:
-
Windows: Yes
-
Mac: Yes
Documentation Link: https://docs.google.com/document/d/1elMDPNurQymuXAzmJm4Zl3gBKiG7xe49gXNib6vC_XQ/edit?usp=sharing
Important/Additional Notes: There is a DemoMap for feature showcase.
发射器类型:独特效果的Gpun数量:9
Lod:不
Lod数量: –
材料数量:10
材质实例数:31
纹理数量:32
纹理分辨率:
-
2048
-
4096
-
–
蓝图数目:3
支持的开发平台:
-
Windows:是的
-
Mac:是的
文档链接: https://docs.google.com/document/d/1elMDPNurQymuXAzmJm4Zl3gBKiG7xe49gXNib6vC_XQ/edit?usp=sharing
重要/附加说明:有一个功能展示的演示图。
Showcase Video
(Character and environments are not included – Character made with Metahuman, Environments sourced from the Medieval Dungeon Asset and the Fantasy Bundle Environment Kit 3 in 1)
This premium realtime torchfire VFX system is ideal for any medieval or post apocalyptic environment that need some torch fire fx and lightsource.
Dynamic system can handle wind and movements in limited range. These can be used for handheld torch, or any moving objects but not ideal for fast movements like weapons.
It doesn’t contain Niagara fluid simulation. All are texture based Niagara particle systems.
Main features:
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4 different flame type: tiny, small, medium, big
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3 different texture variations for all flame types in total 12 animated flipbook texture + motion vector textures
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3 flipbook texture variation for smoke
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heat distorsion material
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materials support adjustable camera offset to prevent clipping with meshes
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fully customizable particle systems with user parameters (emissive intensity, flexible scale, saturation, colorization, optional smoke, heat and spark rendering, texture quality)
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separated static and dynamic systems
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dynamic systems can handle wind direction and intensity and handle source movements
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static systems are ideal for static sources and have slow motion support with motion vector textures
Bonuses:
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Static Builder Blueprint for fast cloning ideal for level design. Fully customizable with automatic randomization for flame and smoke textures.
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Dynamic Builder Blueprint has the same advantages as Static but it can handle wind and movements.
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Adaptive FX Blueprint with realtime flame type blending.
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All Blueprints handle the lightsource parameters by flame type and customizable.
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Extra light function material for random light flickering with any Blueprints.
展览短片
(角色和环境不包括在内-由Metahuman制作的角色,来自中世纪地牢资产的环境和幻想捆绑环境套件3合1)
这款高级实时torchfire VFX系统非常适合任何需要一些torch fire fx和lightsource的中世纪或后世界末日环境。
动系统可以处理有限范围内的风和运动。 这些可以用于手持火炬,或任何移动的物体,但不是理想的快速运动,如武器。
它不包含Niagara流体模拟。 所有这些都是基于纹理的尼亚加拉粒子系统.
主要特点:
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4种不同的火焰类型:微小,小,中,大
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所有火焰类型的3种不同的纹理变化总共12个动画flipbook纹理+运动矢量纹理
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3flipbook纹理变化的烟雾
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热变形材料
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材质支持可调节相机偏移,防止网格剪切
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具有用户参数的完全可定制粒子系统(自发光强度、灵活比例、饱和度、着色、可选烟雾、热和火花渲染、纹理质量)
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分离的静态和动态系统
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动态系统可以处理风向和强度,并处理源运动
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静态系统非常适合静态源,并具有运动矢量纹理的慢动作支持
奖金:
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用于快速克隆的静态构建器蓝图非常适合关卡设计。 完全可定制的火焰和烟雾纹理自动随机化.
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动态构建器蓝图与静态蓝图具有相同的优点,但它可以处理风和运动。
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自适应FX蓝图与实时火焰类型混合.
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所有蓝图都按火焰类型和可自定义处理光源参数。
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额外的光函数材料随机光闪烁与任何蓝图.
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