Features:
- Firearm Blueprint
- Firearm Variations (Rifle, Pistol, Shotgun)
- Target Dummy
- Reserves Component (Stores Ammunition)
- Basic FPS Movement Component
- Gym and Demo Level
- Firearm Meshes and Animations (Imported from Lyra)
- VFX: Bullet Tracer, Muzzle Flash, Bullet Impact
Number of Blueprints: 17
Input: Mouse and Keyboard
Network Replicated: No
Supported Development Platforms: Windows, Mac
Documentation: Online Documentation
Additional Notes: Make sure to check out the support discord server if you have any suggestions, feedback, or encounter any issues with the pack.
特征:
- 枪械蓝图
- 枪械变化(步枪,手枪,霰弹枪)
- 目标假人
- 储备组件(储存弹药)
- 基本FPS运动组件
- 健身房和演示水平
- 枪械网格和动画(从天琴座导入)
- 特效:子弹追踪器,枪口闪光,子弹冲击
蓝图数目:17
输入:鼠标和键盘
网络复制:没有
支持的开发平台:Windows、Mac
文档:在线文档
其他注意事项:请务必查看支持 不和谐服务器 如果您有任何建议,反馈,或遇到任何问题的包。
🎬 Showcase Video | 🎮 Playable Demo | 📖 Documentation | 💬 Discord Server
Check out all pack reviews and questions on Orbital Market!
Firearms Evolved offers solutions to various problems commonly encountered when creating weapons for the player character in a single-player shooter game.
Key Features:
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Core Weapon Logic: Fire Rate, Semi-/Auto-/Burst-Fire Modes, and more.
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Recoil System: Procedural recoil with aim-offset/return logic.
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Staged Reloads: Reloads can be split up into 3 stages: Magazine In, Magazine Out, Cycle Action.
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Fake Tracers: Bullets originate from the camera center, with a fake-tracer system for the firearm.
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Hit-Scan/Projectiles: Choose your preferred bullet logic.
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Realistic Firearm Behavior: Simulated weapon chamber and smart reloads.
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Magazine Management: Type-based ammunition, stored on the player character.
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Aim Sway: Slightly move the player camera while aiming down sights.
All special behaviors can be toggled on/off and offer countless customization options. The firearms can be used for first-person and third-person shooters and are intended to be used by the player character.
Important Note: This pack is not intended to be a finished drag-and drop shooter controller. Instead, its purpose is to save development time by providing a basis for a player weapon system. While the firearms themselves are complete, some other systems are intentionally kept vague (e.g., player character and movement, damage system). The pack also doesn’t include a rig or animations for the player hands.
Provided Resources:
-
Demo Level, showcasing the firearm features (can be viewed in-engine).
If you have any suggestions, feedback, or encounter any issues, please do not hesitate to contact me via the support discord server.
Changelist:
Version 1.1 (17.08.24)
-
Improved the aim return logic. Firearms will now cancel any aim return if the player quickly pans their camera or if the player pans their camera upwards.
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Updated some warning / error text to be more descriptive / helpful.
Sources:
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Most Meshes, Animations, and VFX: Lyra Starter Game (Epic Games)
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Bullet Decal: OpenGameArt (Musdasch)
查看所有包装评论和问题 轨道市场!
Firearms Evolved为在单人射击游戏中为玩家角色创建武器时经常遇到的各种问题提供了解决方案。
主要特点:
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核心武器逻辑: 火率,半/自动/连发模式,等等。
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反冲系统: 带有瞄准-偏移/返回逻辑的程序反冲。
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分阶段重装: 重新加载可以分为三个阶段:杂志进入,杂志退出,周期行动.
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假示踪剂: 子弹来自相机中心,带有枪支的假示踪系统。
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击中扫描/射弹: 选择你喜欢的子弹逻辑。
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现实的枪支行为: 模拟武器室和智能重装。
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杂志管理: 基于类型的弹药,存储在玩家角色上。
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瞄准摇摆: 稍微移动玩家相机,同时瞄准下瞄准.
所有特殊行为都可以打开/关闭,并提供无数的自定义选项。 枪支可用于第一人称和第三人称射击游戏,并打算由玩家角色使用。
重要事项: 这个包不是一个完成的拖放射击控制器. 相反,它的目的是通过为玩家武器系统提供基础来节省开发时间。 虽然枪支本身是完整的,但其他一些系统故意保持模糊(例如,玩家角色和移动,伤害系统)。 该包也不包括一个装备或动画的球员手.
提供的资源:
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演示级别, 展示枪械功能(可在引擎内观看).
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书面文件 和一个 支持Discord服务器.
如果您有任何建议,反馈或遇到任何问题,请不要犹豫,通过支持与我联系 不和谐服务器.
更改列表:
版本1.1(17.08.24)
-
改进了aim返回逻辑。 火器现在将取消任何目标返回,如果玩家迅速平移他们的相机或如果玩家平移他们的相机向上。
-
更新了一些警告/错误文本以更具描述性/更有帮助。
资料来源:
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大多数网格、动画和特效: 莱拉首发游戏 (史诗游戏)
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子弹贴花: OpenGameArt的 (穆斯达什)
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