Project Contents:
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“Baze”/Idle – 1
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Carcass.Cutting – 17
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Collect.Mushrooms – 27
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Craft.Survival – 12
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Drink.Survival.Flask – 30
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Drink.Survival – 27
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FindingTraces – 7
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Fishing.Spear – 20
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations in Total: 156
Animation types (Root Motion/In-place):In-Place
Number of Characters: 2
Supported Development Platfor
项目内容:
装备史诗骨架:是的
如果被装配到史诗骨架上,IK骨骼包括在内:是的
动画总数:156
动画类型(根运动/就地):就地
字符数:2
支援发展平台
The purpose of this animation pack is to collect all the animations necessary for survival in one place. This pack is mostly aimed at immersion, due to the large number of transitions.
The main advantage of this package is the many transitions from one state to another, so that your characters can always smoothly start a new action with the same animation.
For this purpose, the project contains such animations as: fishing with a spear, drinking water from a pond (taking into account whether the character is in or out of the water), filling a flask with water, with the ability to drink from the flask right away, searching for tracks, collecting fruits and mushrooms from different heights, with the ability to immediately eat what you find, and also the creation of objects literally on the character’s knee, etc.
Each animation sequence consists of 3-12 linked animations, many of which are linked to other sequences. This should give you the opportunity to customize the animation cycle as needed or create mechanics using them, as well as provide some variety.
All animation chains start with and end with the “baze” animation.
This pack will perfectly fit these packs:
150 Survivors Animations Part 2
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这个动画包的目的是在一个地方收集生存所需的所有动画。 这个包主要是针对沉浸,由于大量的过渡。
这个包的主要优点是从一个状态到另一个状态的许多转换,这样你的角色总是可以顺利地开始一个新的动作与相同的动画。
为此,该项目包含这样的动画:用长矛钓鱼,从池塘里喝水(考虑到角色是否在水中),用水填充烧瓶,能够立即从烧瓶中饮用,搜索轨道,从不同高度收集水果和
每个动画序列由3-12个链接的动画组成,其中许多动画链接到其他序列。 这应该让您有机会根据需要自定义动画周期或使用它们创建机制,以及提供一些多样性。
所有动画链都以”baze”动画开始和结束。
这个包将完全适合这些包:
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