Project Contents:
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“Baze”/Idle – 1
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Bonfire.Cooking.Meat – 12
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Bonfire.Cooking.Saucepan- 11
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Bonfire.LightIt – 12
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Ground.ByTheFire – 9
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Ground.Cooking.Meat – 24
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Ground.Craft – 9
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Ground.Drink.Flask – 9
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Ground.Eating.Fruits – 9
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Ground.Eating.Meat- 9
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Ground.Rest – 9
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Ground.Rest+Sleep – 6
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Ground.Sleep – 18
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Need.Hunger – 3
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Stand.Drink.Flask – 3
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Stand.Eating.Fruits – 3
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Stand.Eating.Meat – 3
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations in Total: 150
Animation types (Root Motion/In-place):In-Place
Number of Characters: 2
Supported Development Platforms:
Windows: Yes
Mac: Yes
项目内容:
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“Baze”/空闲-1
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篝火。烹饪。肉-12
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篝火。烹饪。平底锅-11
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篝火。莱特-12
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地。ByTheFire-9
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地。烹饪。肉-24
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地。工艺-9
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地。喝吧。烧瓶-9
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地。吃。水果-9
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地。吃。肉-9
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地。休息-9
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地。休息+睡眠-6
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地。睡眠-18
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需要。饥饿-3
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起立喝吧。烧瓶-3
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起立吃。水果-3
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起立吃。肉-3
装备史诗骨架:是的
如果被装配到史诗骨架上,IK骨骼包括在内:是的
动画总数:150
动画类型(根运动/就地):就地
字符数:2
支持的开发平台:
Windows:是的
Mac:是的
The purpose of this animation pack is to collect all the animations necessary for survival in one place. The animations are intentionally not overloaded with realism.
The main advantage of this pack is the many transitions from one state to another. So that your characters have many functions, literally without getting up from a cozy place by the fire.
For this purpose, the project contains such animations as: sitting by the fire, eating food, drinking from a flask, sleeping on the ground, cooking food, making a fire, reactions to hunger, thirst and lack of sleep, etc.
Each animation sequence consists of 3-12 linked animations, many of which are linked to other sequences. This should give you the opportunity to customize the animation cycle as needed or create mechanics using them, as well as provide some variety.
example of usage:
your character wanted to eat – he made a fire – he got the meat – he cooked the meat – he ate the meat – he drank water from a flask – he warmed himself by the fire – he went to bed
This pack will perfectly fit these packs:
100+ Survivors Animations Part 1
150+ Survivors Animations Part 3
You may also be interested in:
这个动画包的目的是在一个地方收集生存所需的所有动画。 动画故意不超载与现实主义.
这个包的主要优点是从一个状态到另一个状态的许多转换。 让你的角色有很多功能,字面上没有从火炉边舒适的地方起床。
为此,该项目包含这样的动画:坐在火旁,吃食物,从烧瓶中饮用,在地上睡觉,烹饪食物,生火,对饥饿,口渴和睡眠不足的反应等。
每个动画序列由3-12个链接的动画组成,其中许多动画链接到其他序列。 这应该让您有机会根据需要自定义动画周期或使用它们创建机制,以及提供一些多样性。
使用示例:
你的角色想吃-他生了火-他得到了肉-他煮了肉-他吃了肉-他从烧瓶中喝水-他在火旁温暖自己-他上床睡觉
这个包将完全适合这些包:
你也可能对:
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