Features:
-
Modular systems for combat, inventory, equipment, progression, and more.
-
Tag-based architecture for efficient data management.
-
Various utility tools to speed up in-editor workflows.
-
In-depth, easy to customize Combat System
-
Weapon Specific Animsets
-
Weapon Abilities
-
Guarding & Perfect Guarding System
-
Poise/Stance Break
-
Finisher System – Executions & Backstabs
-
Item System – Inventory, Crafting & Equipment
-
UObject Based Stat & Attributes, Status Effects, Buffs & Actions
-
Input Buffer
-
Slot Based Saving & Loading System
-
Tag Based Progression System
-
NPC Dialog & Vendor Systems
-
Resting Point System
-
Modular Ladder System
-
Radar/Compass System
-
AI Combat & Behavior System – AI Abilities, Advanced Boss AI
-
Example Time Passing & Time of Day Systems
-
Modular Widgets
Number of Blueprints: 250+ Blueprints, 150+ Widget Blueprints
Input: Gamepad, Keyboard & Mouse
Network Replicated: No
Supported Development Platforms:
-
Windows: Yes
-
Mac: Untested
-
PS4/Xbox: Untested
Important/Additional Notes:
Soulslike Framework uses the Epic provided SkeletalMerging plugin. Contains animations from Paragon & Game Animation Sample Project. Additionally uses free icon assets from https://game-icons.net/.
特征:
-
模块化系统的战斗,库存,设备,进展,和更多.
-
基于标签的架构可实现高效的数据管理。
-
各种实用工具,以加快编辑器中的工作流程。
-
深入,易于定制的战斗系统
-
武器特定动画集
-
武器能力
-
守卫&完善的守卫系统
-
平衡/姿势休息
-
终结者系统-执行和Backstabs
-
项目系统-库存、工艺及设备
-
基于UObject的统计和属性,状态效果,增益和动作
-
输入缓冲区
-
基于插槽的保存和加载系统
-
基于标签的进展系统
-
NPC对话&供应商系统
-
休息点系统
-
模块化梯子系统
-
雷达/罗盘系统
-
AI战斗与行为系统-AI能力,高级Boss AI
-
时间流逝和时间系统示例
-
模块化小部件
蓝图数目: 250+蓝图,150+小部件蓝图
输入: 游戏手柄,键盘和鼠标
网络复制: 非也。
支持的开发平台:
-
Windows:是的
-
Mac:未经测试
-
PS4/Xbox:未经测试
重要/附加注意事项:
Soulslike框架使用提供的Epic 骷髅,骷髅 插件。 包含来自Paragon&Game Animation示例项目的动画。 另外使用免费的图标资产从 https://game-icons.net/.
Introducing the Soulslike Framework (SLF) – a comprehensive, Blueprint-friendly solution designed to streamline the development of immersive Soulslike experiences in Unreal Engine. SLF equips developers with robust tools and systems to craft challenging gameplay experiences reminiscent of iconic Soulslike titles.
Links
PLEASE GO OVER THIS PAGE BEFORE PLACING AN ORDER.
-
Overview Video/Trailer: Click Here
-
Playable Project Demo (Everything Included): Click Here
-
Playable Game Demo (Art Assets NOT Included): Click Here
-
Playable Demo Full Playthrough Video (Art Assets NOT Included): Click Here
-
Documentation: Click Here
Technical Details
Features:
-
Modular systems for combat, inventory, equipment, progression, and more.
-
Tag-based architecture for efficient data management.
-
Various utility tools to speed up in-editor workflows.
-
In-depth, easy to customize Combat System
-
Weapon Specific Animsets
-
Weapon Abilities
-
Guarding & Perfect Guarding System
-
Poise/Stance Break
-
Finisher System – Executions & Backstabs
-
Item System – Inventory, Crafting & Equipment
-
UObject Based Stat & Attributes, Status Effects, Buffs & Actions
-
Input Buffer System
-
Slot Based Saving & Loading System
-
Tag Based Progression System
-
NPC Dialog & Vendor Systems
-
Resting Point System
-
Level Up System
-
Storage System
-
Modular Interactable Systems – Doors, Containers & Ladders
-
Radar/Compass System
-
AI Combat & Behavior System – AI Abilities, Advanced Boss AI
-
Example Time Passing & Time of Day Systems
-
Modular Widgets
Number of Blueprints: 250+ Blueprints, 150+ Widget Blueprints
Input: Gamepad, Keyboard & Mouse
Network Replicated: No
Supported Development Platforms:
-
Windows: Yes
-
Mac: Untested
-
PS4/Xbox: Untested
Important/Additional Notes:
Soulslike Framework uses the Epic provided SkeletalMerging plugin. Contains animations from Paragon & Game Animation Sample Project. Additionally uses free icon assets from https://game-icons.net/.
介绍 灵魂框架(SLF) -一个全面的,蓝图友好的解决方案,旨在简化在虚幻引擎中身临其境的灵魂体验的开发。 SLF为开发人员提供强大的工具和系统,以制作具有挑战性的游戏体验,让人想起标志性的灵魂游戏。
连结
-
概述视频/预告片: 点击这里
-
可玩项目演示(包括所有内容): 点击这里
-
可玩游戏演示(艺术资产 不是 包括在内): 点击这里
-
可播放演示完整播放视频(艺术资产) 不是 包括在内): 点击这里
-
文件: 点击这里
技术细节
特征:
-
模块化系统的战斗,库存,设备,进展,和更多.
-
基于标签的架构可实现高效的数据管理。
-
各种实用工具,以加快编辑器中的工作流程。
-
深入,易于定制的战斗系统
-
武器特定动画集
-
武器能力
-
守卫&完善的守卫系统
-
平衡/姿势休息
-
终结者系统-执行和Backstabs
-
项目系统-库存、工艺及设备
-
基于UObject的统计和属性,状态效果,增益和动作
-
输入缓冲系统
-
基于插槽的保存和加载系统
-
基于标签的进展系统
-
NPC对话&供应商系统
-
休息点系统
-
升级系统
-
储存系统
-
模块化交互式系统-门、容器和梯子
-
雷达/罗盘系统
-
AI战斗与行为系统-AI能力,高级Boss AI
-
时间流逝和时间系统示例
-
模块化小部件
蓝图数目: 250+蓝图,150+小部件蓝图
输入: 游戏手柄,键盘和鼠标
网络复制: 非也。
支持的开发平台:
-
Windows:是的
-
Mac:未经测试
-
PS4/Xbox:未经测试
重要/附加注意事项:
Soulslike框架使用提供的Epic 骷髅,骷髅 插件。 包含来自Paragon&Game Animation示例项目的动画。 另外使用免费的图标资产从 https://game-icons.net/.
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